~/forever/addon-api
Addon API
C_ContentTracking.GetWaypointText(trackableType, trackableID) : waypointTextC_ContentTracking.IsNavigable(trackableType, trackableID) : result, isNavigableC_ContentTracking.IsTrackable(type, id) : isTrackableC_ContentTracking.IsTracking(type, id) : isTrackingC_ContentTracking.StartTracking(type, id) : errorC_ContentTracking.StopTracking(type, id, stopType)C_ContentTracking.ToggleTracking(type, id, stopType) : errorC_ContributionCollector.Close()C_ContributionCollector.Contribute(contributionID)C_ContributionCollector.GetActive() : contributionIDC_ContributionCollector.GetAtlases(contributionID) : atlasNameC_ContributionCollector.GetBuffs(contributionID) : spellIDC_ContributionCollector.GetContributionAppearance(contributionID, contributionState) : appearanceC_ContributionCollector.GetContributionCollectorsForMap(uiMapID) : contributionCollectorsC_ContributionCollector.GetContributionResult(contributionID) : resultC_ContributionCollector.GetDescription(contributionID) : descriptionC_ContributionCollector.GetManagedContributionsForCreatureID(creatureID) : contributionIDC_ContributionCollector.GetName(contributionID) : nameC_ContributionCollector.GetOrderIndex(contributionID) : orderIndexC_ContributionCollector.GetRequiredContributionCurrency(contributionID) : currencyID, currencyAmountC_ContributionCollector.GetRequiredContributionItem(contributionID) : itemID, itemCountC_ContributionCollector.GetRewardQuestID(contributionID) : questIDC_ContributionCollector.GetState(contributionID) : contributionState, contributionPercentageComplete, timeOfNextStateChange, startTimeC_ContributionCollector.HasPendingContribution(contributionID) : hasPendingC_ContributionCollector.IsAwaitingRewardQuestData(contributionID) : awaitingDataC_CooldownViewer.GetCooldownViewerCategorySet(category, allowUnlearned) : cooldownIDsC_CooldownViewer.GetCooldownViewerCooldownInfo(cooldownID) : cooldownInfoC_CooldownViewer.GetGroupBuffItems() : groupBuffItemsC_CooldownViewer.GetLayoutData() : dataC_CooldownViewer.GetValidAlertTypes(cooldownID) : validAlertTypesC_CooldownViewer.IsCooldownViewerAvailable() : isAvailable, failureReasonC_CooldownViewer.SetLayoutData(data)C_CovenantCallings.AreCallingsUnlocked() : unlockedC_CovenantCallings.RequestCallings()C_CovenantPreview.CloseFromUI()C_CovenantPreview.GetCovenantInfoForPlayerChoiceResponseID(playerChoiceResponseID) : previewInfoC_CovenantSanctumUI.CanAccessReservoir() : canAccessC_CovenantSanctumUI.CanDepositAnima() : canDepositC_CovenantSanctumUI.DepositAnima()C_CovenantSanctumUI.EndInteraction()C_CovenantSanctumUI.GetAnimaInfo() : currencyID, maxDisplayableValueC_CovenantSanctumUI.GetCurrentTalentTreeID() : currentTalentTreeIDC_CovenantSanctumUI.GetFeatures() : featuresC_CovenantSanctumUI.GetRenownLevel() : levelC_CovenantSanctumUI.GetRenownLevels(covenantID) : levelsC_CovenantSanctumUI.GetRenownRewardsForLevel(covenantID, renownLevel) : rewardsC_CovenantSanctumUI.GetSanctumType() : sanctumTypeC_CovenantSanctumUI.GetSoulCurrencies() : currencyIDsC_CovenantSanctumUI.HasMaximumRenown() : hasMaxRenownC_CovenantSanctumUI.IsPlayerInRenownCatchUpMode() : isInCatchUpModeDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.