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Addon API

9,904 entries
C_ContentTracking.GetWaypointText(trackableType, trackableID) : waypointText[function]ContentTrackingC_ContentTracking.IsNavigable(trackableType, trackableID) : result, isNavigable[function]ContentTrackingC_ContentTracking.IsTrackable(type, id) : isTrackable[function]ContentTrackingC_ContentTracking.IsTracking(type, id) : isTracking[function]ContentTrackingC_ContentTracking.StartTracking(type, id) : error[function]ContentTrackingC_ContentTracking.StopTracking(type, id, stopType)[function]ContentTrackingC_ContentTracking.ToggleTracking(type, id, stopType) : error[function]ContentTrackingC_ContributionCollector.Close()[function]ContributionCollectorC_ContributionCollector.Contribute(contributionID)[function]ContributionCollectorC_ContributionCollector.GetActive() : contributionID[function]ContributionCollectorC_ContributionCollector.GetAtlases(contributionID) : atlasName[function]ContributionCollectorC_ContributionCollector.GetBuffs(contributionID) : spellID[function]ContributionCollectorC_ContributionCollector.GetContributionAppearance(contributionID, contributionState) : appearance[function]ContributionCollectorC_ContributionCollector.GetContributionCollectorsForMap(uiMapID) : contributionCollectors[function]ContributionCollectorC_ContributionCollector.GetContributionResult(contributionID) : result[function]ContributionCollectorC_ContributionCollector.GetDescription(contributionID) : description[function]ContributionCollectorC_ContributionCollector.GetManagedContributionsForCreatureID(creatureID) : contributionID[function]ContributionCollectorC_ContributionCollector.GetName(contributionID) : name[function]ContributionCollectorC_ContributionCollector.GetOrderIndex(contributionID) : orderIndex[function]ContributionCollectorC_ContributionCollector.GetRequiredContributionCurrency(contributionID) : currencyID, currencyAmount[function]ContributionCollectorC_ContributionCollector.GetRequiredContributionItem(contributionID) : itemID, itemCount[function]ContributionCollectorC_ContributionCollector.GetRewardQuestID(contributionID) : questID[function]ContributionCollectorC_ContributionCollector.GetState(contributionID) : contributionState, contributionPercentageComplete, timeOfNextStateChange, startTime[function]ContributionCollectorC_ContributionCollector.HasPendingContribution(contributionID) : hasPending[function]ContributionCollectorC_ContributionCollector.IsAwaitingRewardQuestData(contributionID) : awaitingData[function]ContributionCollectorC_CooldownViewer.GetCooldownViewerCategorySet(category, allowUnlearned) : cooldownIDs[function]CooldownViewerC_CooldownViewer.GetCooldownViewerCooldownInfo(cooldownID) : cooldownInfo[function]CooldownViewerC_CooldownViewer.GetGroupBuffItems() : groupBuffItems[function]CooldownViewerC_CooldownViewer.GetLayoutData() : data[function]CooldownViewerC_CooldownViewer.GetValidAlertTypes(cooldownID) : validAlertTypes[function]CooldownViewerC_CooldownViewer.IsCooldownViewerAvailable() : isAvailable, failureReason[function]CooldownViewerC_CooldownViewer.SetLayoutData(data)[function]CooldownViewerC_CovenantCallings.AreCallingsUnlocked() : unlocked[function]CovenantCallingsC_CovenantCallings.RequestCallings()[function]CovenantCallingsC_CovenantPreview.CloseFromUI()[function]CovenantPreviewC_CovenantPreview.GetCovenantInfoForPlayerChoiceResponseID(playerChoiceResponseID) : previewInfo[function]CovenantPreviewC_CovenantSanctumUI.CanAccessReservoir() : canAccess[function]CovenantSanctumUIC_CovenantSanctumUI.CanDepositAnima() : canDeposit[function]CovenantSanctumUIC_CovenantSanctumUI.DepositAnima()[function]CovenantSanctumUIC_CovenantSanctumUI.EndInteraction()[function]CovenantSanctumUIC_CovenantSanctumUI.GetAnimaInfo() : currencyID, maxDisplayableValue[function]CovenantSanctumUIC_CovenantSanctumUI.GetCurrentTalentTreeID() : currentTalentTreeID[function]CovenantSanctumUIC_CovenantSanctumUI.GetFeatures() : features[function]CovenantSanctumUIC_CovenantSanctumUI.GetRenownLevel() : level[function]CovenantSanctumUIC_CovenantSanctumUI.GetRenownLevels(covenantID) : levels[function]CovenantSanctumUIC_CovenantSanctumUI.GetRenownRewardsForLevel(covenantID, renownLevel) : rewards[function]CovenantSanctumUIC_CovenantSanctumUI.GetSanctumType() : sanctumType[function]CovenantSanctumUIC_CovenantSanctumUI.GetSoulCurrencies() : currencyIDs[function]CovenantSanctumUIC_CovenantSanctumUI.HasMaximumRenown() : hasMaxRenown[function]CovenantSanctumUIC_CovenantSanctumUI.IsPlayerInRenownCatchUpMode() : isInCatchUpMode[function]CovenantSanctumUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.