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Addon API

9,904 entries
C_Commentator.SetHardlockWeight(weight)[function]CommentatorFrameC_Commentator.SetHorizontalAngleThresholdToSmooth(angle)[function]CommentatorFrameC_Commentator.SetLookAtLerpAmount(amount)[function]CommentatorFrameC_Commentator.SetMapAndInstanceIndex(mapIndex, instanceIndex)[function]CommentatorFrameC_Commentator.SetMouseDisabled(disabled)[function]CommentatorFrameC_Commentator.SetMoveSpeed(newSpeed)[function]CommentatorFrameC_Commentator.SetMsToHoldForHorizontalMovement(ms)[function]CommentatorFrameC_Commentator.SetMsToHoldForVerticalMovement(ms)[function]CommentatorFrameC_Commentator.SetMsToSmoothHorizontalChange(ms)[function]CommentatorFrameC_Commentator.SetMsToSmoothVerticalChange(ms)[function]CommentatorFrameC_Commentator.SetPositionLerpAmount(amount)[function]CommentatorFrameC_Commentator.SetRequestedDebuffCooldowns(specID, spellIDs)[function]CommentatorFrameC_Commentator.SetRequestedDefensiveCooldowns(specID, spellIDs)[function]CommentatorFrameC_Commentator.SetRequestedItemCooldowns(itemIDs)[function]CommentatorFrameC_Commentator.SetRequestedOffensiveCooldowns(specID, spellIDs)[function]CommentatorFrameC_Commentator.SetSeriesScore(teamName1, teamName2, scoringTeamName, score)[function]CommentatorFrameC_Commentator.SetSeriesScores(teamName1, teamName2, score1, score2)[function]CommentatorFrameC_Commentator.SetSmartCameraLocked(locked)[function]CommentatorFrameC_Commentator.SetSmoothFollowTransitioning(enabled)[function]CommentatorFrameC_Commentator.SetSoftlockWeight(weight)[function]CommentatorFrameC_Commentator.SetSpeedFactor(factor)[function]CommentatorFrameC_Commentator.SetTargetHeightOffset(offset)[function]CommentatorFrameC_Commentator.SetUseSmartCamera(useSmartCamera)[function]CommentatorFrameC_Commentator.SnapCameraLookAtPoint()[function]CommentatorFrameC_Commentator.SpellUsesItemCharges(spellID) : spellUsesItemCharges[function]CommentatorFrameC_Commentator.StartWargame(listID, teamSize, tournamentRules, teamOneCaptain, teamTwoCaptain)[function]CommentatorFrameC_Commentator.SwapTeamSides()[function]CommentatorFrameC_Commentator.ToggleCheats()[function]CommentatorFrameC_Commentator.UpdateMapInfo(targetPlayer?)[function]CommentatorFrameC_Commentator.UpdatePlayerInfo()[function]CommentatorFrameC_Commentator.ZoomIn()[function]CommentatorFrameC_Commentator.ZoomIn_Position(zoomAmount?)[function]CommentatorFrameC_Commentator.ZoomOut()[function]CommentatorFrameC_Commentator.ZoomOut_Position(zoomAmount?)[function]CommentatorFrameC_ConfigurationWarnings.GetConfigurationWarningSeen(configurationWarning) : hasSeenConfigurationWarning[function]ConfigurationWarningsC_ConfigurationWarnings.GetConfigurationWarningString(configurationWarning) : configurationWarningString[function]ConfigurationWarningsC_ConfigurationWarnings.GetConfigurationWarnings(includeSeenWarnings) : configurationWarnings[function]ConfigurationWarningsC_ConfigurationWarnings.SetConfigurationWarningSeen(configurationWarning)[function]ConfigurationWarningsC_ConsoleScriptCollection.GetCollectionDataByID(collectionID) : data[function]ConsoleScriptCollectionC_ConsoleScriptCollection.GetCollectionDataByTag(collectionTag) : data[function]ConsoleScriptCollectionC_ConsoleScriptCollection.GetElements(collectionID) : elementIDs[function]ConsoleScriptCollectionC_ConsoleScriptCollection.GetScriptData(consoleScriptID) : data[function]ConsoleScriptCollectionC_Container.CalculateTotalNumberOfFreeBagSlots() : totalFreeSlots[function]ContainerC_Container.ContainerIDToInventoryID(containerID) : inventoryID[function]ContainerC_Container.ContainerRefundItemPurchase(containerIndex, slotIndex, isEquipped)[function]ContainerC_Container.GetBackpackAutosortDisabled() : isDisabled[function]ContainerC_Container.GetBackpackSellJunkDisabled() : isDisabled[function]ContainerC_Container.GetBagName(bagIndex) : name[function]ContainerC_Container.GetBagSlotFlag(bagIndex, flag) : isSet[function]ContainerC_Container.GetBankAutosortDisabled() : isDisabled[function]Container

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.