>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

51,119 entries
ArtifactBarMixin:Update()[ui code]Blizzard_StatusTrackingBarArtifactBarMixin:UpdateOverlayFrameText()[ui code]Blizzard_StatusTrackingBarArtifactBarMixin:UpdateTick()[ui code]Blizzard_StatusTrackingBarArtifactFrameUnderlayMixin:CalculateDeltas()[ui code]Blizzard_ArtifactUIArtifactFrameUnderlayMixin:OnUpdate(elapsed)[ui code]Blizzard_ArtifactUIArtifactFrame_LoadUI()[ui code]Blizzard_ArtifactUIArtifactFrame_OnTraitsRefunded(numRefunded, refundedTier)[ui code]Blizzard_ArtifactUIStructure ArtifactInfo[table]ArtifactUIArtifactLevelUpToastMixin:EvaluateTrigger()[ui code]Blizzard_FrameXMLArtifactLevelUpToastMixin:OnAnimFinished()[ui code]Blizzard_FrameXMLArtifactLevelUpToastMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLArtifactLevelUpToastMixin:OnLoad()[ui code]Blizzard_FrameXMLArtifactLevelUpToastMixin:PlayBanner(data)[ui code]Blizzard_FrameXMLArtifactLevelUpToastMixin:StopBanner()[ui code]Blizzard_FrameXMLArtifactLineMixin:IsDeprecated()[ui code]Blizzard_ArtifactUIStructure ArtifactMetaPowerInfo[table]ArtifactUIArtifactPerksMixin:AddRelicToPower(powerID, relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInCrest()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInCurvedLine(curvedLineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInTierTwoPowers()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateInTierTwoReveal()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AnimateTraitRefund(numTraitsRefunded)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AreAllGoldMedalsPurchasedByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:AreAllPowersPurchasedByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:CancelAllTimedAnimations()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:ClearAllRelicPowerHighlights()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GenerateCurvedLine(startButton, endButton, state, artifactArtInfo)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetFinalPowerButtonByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetOrCreateCurvedDependencyLine(lineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetOrCreateDependencyLine(lineIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:GetStartingPowerButtonByTier(tier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HasPurchasedAnythingInCurrentTier()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideAllLines()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideHighlightForRelicItemID(itemID, itemLink)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideTier2()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideTierGlow()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:HideUnusedWidgets(widgetTable, numUsed, customHideFunc)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnAppearanceChanging()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnCursorUpdate()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnEvent(event, ...)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnHide()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnLoad()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRelicSlotMouseEnter(relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRelicSlotMouseLeave(relicSlotIndex)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnRevealAnimationFinished(powerButtonFinished)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnShow()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnTraitsRefunded(numArtifactTraitsRefunded, refundedTier)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnUIOpened()[ui code]Blizzard_ArtifactUIArtifactPerksMixin:OnUpdate(elapsed)[ui code]Blizzard_ArtifactUIArtifactPerksMixin:PlayReveal(tier)[ui code]Blizzard_ArtifactUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.