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Addon API

9,904 entries
C_CombatAudioAlert.AddToKnownTargetingList(unit) : added[function]CombatAudioAlertC_CombatAudioAlert.GetCategoryVoice(category) : voice[function]CombatAudioAlertC_CombatAudioAlert.GetCategoryVolume(category) : volume[function]CombatAudioAlertC_CombatAudioAlert.GetFormatSetting(unit, alertType) : formatVal[function]CombatAudioAlertC_CombatAudioAlert.GetSpeakerSpeed() : speed[function]CombatAudioAlertC_CombatAudioAlert.GetSpecSetting(setting) : value[function]CombatAudioAlertC_CombatAudioAlert.GetThrottle(throttleType) : throttle[function]CombatAudioAlertC_CombatAudioAlert.IsEnabled() : isEnabled[function]CombatAudioAlertC_CombatAudioAlert.RemoveFromKnownTargetingList(unit) : removed[function]CombatAudioAlertC_CombatAudioAlert.SetCategoryVoice(category, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetCategoryVolume(category, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetFormatSetting(unit, alertType, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetSpeakerSpeed(newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetSpecSetting(setting, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetThrottle(throttleType, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SpeakText(text, category, allowOverlap) : utteranceID[function]CombatAudioAlertC_CombatLog.ApplyFilterSettings(filterSettings)[function]CombatLogC_CombatLog.AreFilteredEventsEnabled() : enabled[function]CombatLogC_CombatLog.ClearEntries()[function]CombatLogC_CombatLog.DoesObjectMatchFilter(mask, flags) : matches[function]CombatLogC_CombatLog.GetEntryRetentionTime() : retentionTime[function]CombatLogC_CombatLog.GetMessageLimit() : messageLimit[function]CombatLogC_CombatLog.IsCombatLogRestricted() : restricted[function]CombatLogC_CombatLog.RefilterEntries()[function]CombatLogC_CombatLog.SetEntryRetentionTime(retentionTime)[function]CombatLogC_CombatLog.SetFilteredEventsEnabled(enabled)[function]CombatLogC_CombatLog.SetMessageLimit(messageLimit)[function]CombatLogC_CombatLogInternal.GetCurrentEventInfo()[function]CombatLogInternalC_CombatLogSecure.AddEventFilter()[function]CombatLogSecureC_CombatLogSecure.ClearEventFilters()[function]CombatLogSecureC_CombatLogSecure.CreateCombatLogMessage(message, colorR, colorG, colorB, order)[function]CombatLogSecureC_CombatLogSecure.GetCurrentEntryInfo()[function]CombatLogSecureC_CombatLogSecure.GetCurrentEventInfo()[function]CombatLogSecureC_CombatLogSecure.GetEntryCount(ignoreFilter) : count[function]CombatLogSecureC_CombatLogSecure.SeekToNewestEntry(ignoreFilter) : isValidEntry[function]CombatLogSecureC_CombatLogSecure.SeekToPreviousEntry(ignoreFilter) : isValidEntry[function]CombatLogSecureC_CombatLogSecure.ShouldShowCurrentEntry() : shouldShow[function]CombatLogSecureC_CombatText.GetActiveUnit() : unitTarget[function]CombatTextC_CombatText.GetCurrentEventInfo()[function]CombatTextC_CombatText.SetActiveUnit(unitToken)[function]CombatTextC_Commentator.AddPlayerOverrideName(playerName, overrideName)[function]CommentatorFrameC_Commentator.AddTrackedDefensiveAuras(spellIDs)[function]CommentatorFrameC_Commentator.AddTrackedOffensiveAuras(spellIDs)[function]CommentatorFrameC_Commentator.AreTeamsSwapped() : teamsAreSwapped[function]CommentatorFrameC_Commentator.AssignPlayerToTeam(playerName, teamName)[function]CommentatorFrameC_Commentator.AssignPlayersToTeam(playerName, teamName)[function]CommentatorFrameC_Commentator.AssignPlayersToTeamInCurrentInstance(teamIndex, teamName)[function]CommentatorFrameC_Commentator.CanUseCommentatorCheats() : canUseCommentatorCheats[function]CommentatorFrameC_Commentator.ClearCameraTarget()[function]CommentatorFrameC_Commentator.ClearFollowTarget()[function]CommentatorFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.