~/forever/updates/addon-api
Updates
GameTimeFrameMixin:OnClick()GameTimeFrameMixin:OnEnter()GameTimeFrameMixin:OnEvent(event, ...)GameTimeFrameMixin:OnLeave()GameTimeFrameMixin:OnLoad()GameTimeFrameMixin:OnShow()GameTimeFrameMixin:OnUpdate(elapsed)GameTimeFrameMixin:SetDate()GameTimeFrame_SetDate()GarrisonLandingPage_Toggle()GarrisonMinimapBuilding_ShowPulse(self)GarrisonMinimapInvasion_ShowPulse(self)GarrisonMinimapMission_HidePulse(self, followerType)GarrisonMinimapMission_ShowPulse(self, followerType)GarrisonMinimapShipmentCreated_ShowPulse(self, isTroop)GarrisonMinimap_CheckQueuedHelpTip(self)GarrisonMinimap_CheckShowCovenantCallingsNotification(self)GarrisonMinimap_ClearQueuedHelpTip(self)GarrisonMinimap_HideHelpTip(self)GarrisonMinimap_OnCallingsUpdated(self, callings, completedCount, availableCount)GarrisonMinimap_SetQueuedHelpTip(self, tipInfo)MiniMapCraftingOrderFrameMixin:OnEnter()MiniMapCraftingOrderFrameMixin:OnEvent(event)MiniMapCraftingOrderFrameMixin:OnLeave()MiniMapCraftingOrderFrameMixin:OnLoad()MiniMapIndicatorFrame_UpdatePosition()MiniMapMailFrameMixin:OnEnter()MiniMapMailFrameMixin:OnEvent(event)MiniMapMailFrameMixin:OnHide()MiniMapMailFrameMixin:OnLeave()MiniMapMailFrameMixin:OnLoad()MiniMapMailFrameMixin:ResetMailIcon()MiniMapMailFrameMixin:TryPlayMailNotification()MiniMapTrackingButtonMixin:GamepadHandleRStick(x, y)MiniMapTrackingButtonMixin:GetTrackingButtonStateAtlas()MiniMapTrackingButtonMixin:OnButtonStateChanged()MiniMapTrackingButtonMixin:OnEnter()MiniMapTrackingButtonMixin:OnEvent(event, ...)MiniMapTrackingButtonMixin:OnLeave()MiniMapTrackingButtonMixin:OnLoad()MiniMapTrackingButtonMixin:OnMenuClosed(menu, closeReason)MiniMapTrackingButtonMixin:OnMenuOpened(menu)MiniMapTrackingButtonMixin:RegisterSettingEntryCallbacks()MiniMapTrackingButtonMixin:SetupGamepad()MiniMapTrackingButtonMixin:Show(shown)MinimapButton_OnMouseDown(self, mouseButton)MinimapButton_OnMouseUp(self)MinimapClusterMixin:ApplyExternalEventURLButtonAnchor()MinimapClusterMixin:CheckTutorials()MinimapClusterMixin:CreateInstanceDifficultyFrame()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.