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Addon API

9,904 entries
C_ActionBar.GetOverrideBarIndex() : overrideBarIndex[function]ActionBarC_ActionBar.GetOverrideBarSkin() : textureFileID[function]ActionBarC_ActionBar.GetPetActionPetBarIndices(petActionID, setToSearch) : slots[function]ActionBarC_ActionBar.GetProfessionQuality(actionID) : quality[function]ActionBarC_ActionBar.GetProfessionQualityInfo(actionID) : info[function]ActionBarC_ActionBar.GetSpell(actionID) : spellID[function]ActionBarC_ActionBar.GetTempShapeshiftBarIndex() : tempShapeshiftBarIndex[function]ActionBarC_ActionBar.GetVehicleBarIndex() : vehicleBarIndex[function]ActionBarC_ActionBar.HasAction(actionID) : hasAction[function]ActionBarC_ActionBar.HasAssistedCombatActionButtons(setToSearch) : hasButtons[function]ActionBarC_ActionBar.HasBonusActionBar() : hasBonusActionBar[function]ActionBarC_ActionBar.HasExtraActionBar() : hasExtraActionBar[function]ActionBarC_ActionBar.HasFlyoutActionButtons(flyoutID, setToSearch) : hasFlyoutActionButtons[function]ActionBarC_ActionBar.HasOverrideActionBar() : hasOverrideActionBar[function]ActionBarC_ActionBar.HasPetActionButtons(petActionID, setToSearch) : hasPetActionButtons[function]ActionBarC_ActionBar.HasPetActionPetBarIndices(petActionID, setToSearch) : hasPetActionPetBarIndices[function]ActionBarC_ActionBar.HasRangeRequirements(actionID) : hasRangeRequirements[function]ActionBarC_ActionBar.HasSpellActionButtons(spellID, setToSearch) : hasSpellActionButtons[function]ActionBarC_ActionBar.HasTempShapeshiftActionBar() : hasTempShapeshiftActionBar[function]ActionBarC_ActionBar.HasVehicleActionBar() : hasVehicleActionBar[function]ActionBarC_ActionBar.IsActionInRange(actionID, target?) : isInRange[function]ActionBarC_ActionBar.IsAssistedCombatAction(slotID) : isAssistedCombatAction[function]ActionBarC_ActionBar.IsAttackAction(actionID) : isAttackAction[function]ActionBarC_ActionBar.IsAutoCastPetAction(slotID) : isAutoCastPetAction[function]ActionBarC_ActionBar.IsAutoRepeatAction(actionID) : isAutoRepeatAction[function]ActionBarC_ActionBar.IsConsumableAction(actionID) : isConsumableAction[function]ActionBarC_ActionBar.IsCurrentAction(actionID) : isCurrentAction[function]ActionBarC_ActionBar.IsEnabledAutoCastPetAction(slotID) : isEnabledAutoCastPetAction[function]ActionBarC_ActionBar.IsEquippedAction(actionID) : isEquippedAction[function]ActionBarC_ActionBar.IsEquippedGearOutfitAction(slotID) : isEquippedGearOutfitAction[function]ActionBarC_ActionBar.IsHarmfulAction(actionID, useNeutral) : isHarmful[function]ActionBarC_ActionBar.IsHelpfulAction(actionID, useNeutral) : isHelpful[function]ActionBarC_ActionBar.IsHighestSpellRank(spellID) : isHighestRank[function]ActionBarchanged 70755C_ActionBar.IsInterruptAction(slotID) : isInterruptAction[function]ActionBarC_ActionBar.IsItemAction(actionID) : isItemAction[function]ActionBarC_ActionBar.IsMacroActionWithShowTooltip(actionID) : isMacroActionWithShowTooltip[function]ActionBarC_ActionBar.IsOnBarOrSpecialBar(spellID, setToSearch) : isOnBarOrSpecialBar[function]ActionBarC_ActionBar.IsPossessBarVisible() : isPossessBarVisible[function]ActionBarC_ActionBar.IsStackableAction(actionID) : isStackableAction[function]ActionBarC_ActionBar.IsUsableAction(actionID) : isUsable, isLackingResources[function]ActionBarC_ActionBar.PutActionInSlot(slotID)[function]ActionBarC_ActionBar.RegisterActionUIButton(checkboxFrame, actionID, cooldownFrame)[function]ActionBarC_ActionBar.SetActionBarPage(pageIndex)[function]ActionBarC_ActionBar.ShouldOverrideBarShowHealthBar() : showHealthBar[function]ActionBarC_ActionBar.ShouldOverrideBarShowManaBar() : showManaBar[function]ActionBarC_ActionBar.ShouldShowKeyring() : isKeyringEnabled[function]ActionBarC_ActionBar.ToggleAutoCastPetAction(slotID)[function]ActionBarC_ActionBar.UnregisterActionUIButton(checkboxFrame)[function]ActionBarC_ActionBar.UsesActionText(actionID) : usesActionText[function]ActionBarC_AddOnProfiler.AddMeasuredCallEvent(name)[function]AddOnProfiler

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.