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Addon API

1,077 entries
PVPConquestRewardMixin:TryShowTooltip()[ui code]Blizzard_FrameXMLPVPGetConquestLevelInfo()[ui code]Blizzard_FrameXMLPVPHonorRewardArtifactPowerMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardArtifactPowerMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardCodeMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLPVPHonorRewardCodeMixin:OnLoad()[ui code]Blizzard_FrameXMLPVPHonorRewardCurrencyMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardCurrencyMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardInfoMixin:GetIcon()[ui code]Blizzard_FrameXMLPVPHonorRewardInfoMixin:GetQuantity()[ui code]Blizzard_FrameXMLPVPHonorRewardInfoMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardInfoMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardInfoMixin:SetUpFrame(frame)[ui code]Blizzard_FrameXMLPVPHonorRewardItemMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardItemMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardMixin:OnEnter()[ui code]Blizzard_FrameXMLPVPHonorRewardMixin:OnLeave()[ui code]Blizzard_FrameXMLPVPHonorRewardMixin:Update()[ui code]Blizzard_FrameXMLPVPHonorRewardMoneyMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardMoneyMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardTitleMixin:Set(...)[ui code]Blizzard_FrameXMLPVPHonorRewardTitleMixin:SetTooltip()[ui code]Blizzard_FrameXMLPVPHonorRewardTitleMixin:SetUpFrame(frame)[ui code]Blizzard_FrameXMLPVPHonorSystemXPBarNextAvailable_OnEnter(self)[ui code]Blizzard_FrameXMLPVPHonorSystem_GetNextReward()[ui code]Blizzard_FrameXMLPVPHonorXPBar_CheckLockState(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_Lock(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_OnEnter(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_OnLeave(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_OnLoad(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_SetNextAvailable(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_Unlock(self)[ui code]Blizzard_FrameXMLPVPHonorXPBar_Update(self)[ui code]Blizzard_FrameXMLPVPLootMixin:Init(itemLink, quantity, specID, isCurrency, isUpgraded, isIconBorderShown, isIconBorderDropShadowShown, iconDrawLayer)[ui code]Blizzard_FrameXMLPVPLootMixin:OnEnter()[ui code]Blizzard_FrameXMLPVPLootMixin:OnLeave()[ui code]Blizzard_FrameXMLPVPRatedTierMixin:Setup(tierInfo, ranking)[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:GetHappinessStats()[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:OnEnter()[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:OnLeave()[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:OnLoad()[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:ShouldShow(happiness)[ui code]Blizzard_FrameXMLPetHappinessIndicatorMixin:UpdateHappiness()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:GetSelectedTalent()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:IsPendingTalentRemoval()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:OnClick()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:OnDragStart()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:OnEnter()[ui code]Blizzard_FrameXMLPvpTalentSlotMixin:OnEvent(event)[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.