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Addon API

1,077 entries
LootHistoryFrameMixin:InitRegions()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:InitScrollBox()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:InitializeGamepad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnDragStart()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnDragStop()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnHide()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnLoad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnShow()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OnUpdate()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OpenToEncounter(encounterID)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:OpenToEncounterInternal(encounterID)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:RegisterForTransitions()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:RemoveItemFromQueue()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:SetInfoShown(shown)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:SetupEncounterDropdown()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:SetupGamepad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:ShouldAutoOpen()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:UnfocusGamepad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:UninitializeGamepad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:UpdatePerfectAnimQueue(itemData, itemFrame, dropInfo)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:UpdateTimer()[ui code]Blizzard_FrameXMLLootHistoryRollTooltipLineMixin:Init(rollInfo, anyRollNumbers)[ui code]Blizzard_FrameXMLLootHistoryRollTooltipLineMixin:SetToAllPassed()[ui code]Blizzard_FrameXMLLootItemExtendedMixin:Init(itemLink, originalQuantity, specID, isCurrency, isUpgraded, isIconBorderShown, isIconBorderDropShadowShown, iconDrawLayer)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetArrowUpgradeTexture(upgradeTexture)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconBorderAtlas(atlas)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconBorderDesaturated(desaturated)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconBorderDropShadowShown(shown)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconBorderShown(shown)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconDrawLayer(drawLayer)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconOverlay2Atlas(atlas)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconOverlayAtlas(atlas)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconOverlayShown(shown)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconOverlay_Internal(overlay, atlas)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetIconQuantity(quantity)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetSpecIconShown(shown)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetSpecIconTexture(texture)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:SetTexture(texture)[ui code]Blizzard_FrameXMLLootItemExtendedMixin:StopAnimArrows()[ui code]Blizzard_FrameXMLLootUpgradeFrame_AnimDone(self)[ui code]Blizzard_FrameXMLLootUpgradeFrame_OnClick(self, button, down)[ui code]Blizzard_FrameXMLLootUpgradeFrame_SetUp(self, itemLink, quantity, specID, baseQuality)[ui code]Blizzard_FrameXMLLootWonAlertFrame_OnClick(self, button, down)[ui code]Blizzard_FrameXMLLootWonAlertFrame_SetUp(self, originalLink, originalQuantity, rollType, roll, specID, isCurrency, showFactionBG, lootSource, lessAwesome, isUpgraded, isCorrupted, wonRoll, showRatedBG, isSecondaryResult)[ui code]Blizzard_FrameXMLLossOfControlMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLLossOfControlMixin:OnHide()[ui code]Blizzard_FrameXMLLossOfControlMixin:OnLoad()[ui code]Blizzard_FrameXMLLossOfControlMixin:OnUpdate(elapsed)[ui code]Blizzard_FrameXMLLossOfControlMixin:SetIsInEditMode(isInEditMode)[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.