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Addon API

1,077 entries
IconIntroTrackerMixin:ResetAll()[ui code]Blizzard_FrameXMLInitiativeTaskCompleteAlertFrameSystem_SetUp(frame, taskName)[ui code]Blizzard_FrameXMLInstanceAbandonMixin:CheckShowLeaverWarningDialog()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:CheckShowShutdownDialog()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:CheckShowVoteDialog(playSound)[ui code]Blizzard_FrameXMLInstanceAbandonMixin:GetResponse()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:Init()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLInstanceAbandonMixin:OnLoad()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:OnShow()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:Refresh()[ui code]Blizzard_FrameXMLInstanceAbandonMixin:SetResponse(response)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:DeferredUpdate()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:GetDifficultyTexture(difficultyTextureFrame, displayChallengeMode, displayMythic, displayHeroic, hasWorldTier)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:GetDifficultyTooltip(maxPlayers, instanceGroupSize, difficultyName, isLFR, lfgID, difficulty)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:IsGuildGroup()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:IsInDelve()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:OnEnter()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:OnLeave()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:OnLoad()[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:SetFlipped(flipped)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:SetInstanceFrameText(instanceFrame, instanceGroupSize, maxPlayers)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:SetIsGuildGroup(isGuildGroup)[ui code]Blizzard_FrameXMLInstanceDifficultyMixin:Update()[ui code]Blizzard_FrameXMLIsWatchingHonorAsXP()[ui code]Blizzard_FrameXMLItemAlertFrameMixin:SetUpDisplay(icon, itemQuality, name, label, overlayAtlas)[ui code]Blizzard_FrameXMLLegendaryItemAlertFrame_OnClick(self, button, down)[ui code]Blizzard_FrameXMLLegendaryItemAlertFrame_OnEnter(self)[ui code]Blizzard_FrameXMLLegendaryItemAlertFrame_OnLeave(self)[ui code]Blizzard_FrameXMLLegendaryItemAlertFrame_SetUp(frame, itemLink)[ui code]Blizzard_FrameXMLLocalizeGarrisonAlerts_zh()[ui code]Blizzard_FrameXMLLootAlertFrame_OnEnter(self)[ui code]Blizzard_FrameXMLLootHistoryElementAnimationMixin:InitAndStartAnim(dropInfo)[ui code]Blizzard_FrameXMLLootHistoryElementAnimationMixin:PlayPerfectRollAnim()[ui code]Blizzard_FrameXMLLootHistoryElementAnimationMixin:StopPerfectRollAnim()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:Init(dropInfo)[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnEnter()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnHide()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnLeave()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnLoad()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:OnShow()[ui code]Blizzard_FrameXMLLootHistoryElementMixin:SetDrop(encounterID, lootListKey)[ui code]Blizzard_FrameXMLLootHistoryElementMixin:SetTooltip()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:AddPerfectAnimToQueue(encounterID, lootListKey)[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:CleanUpPerfectRollAnim()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:DoFullRefresh()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:FocusGamepad()[ui code]Blizzard_FrameXMLLootHistoryFrameMixin:GetSelectedEncounterID()[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.