~/forever/addon-api
Addon API
GetMaxBytes() : maxBytesGetMaxCharacterSlotCount() : maxCharacterSlotCountGetMaxControlPointOrder() : maxOrderGetMaxInterval() : intervalGetMaxIntervalCurve() : curveGetMaxLetters() : maxLettersGetMaxLevelForExpansionLevel(expansionLevel) : maxLevelGetMaxLevelForLatestExpansion() : maxLevelGetMaxLevelForPlayerExpansion() : maxLevelGetMaxLines() : maxLinesGetMaxPlayerLevel() : maxPlayerLevelGetMaxSnapshots() : maxSnapshotsGetMaximumDamageAbsorbs() : maximumDamageAbsorbsGetMaximumExpansionLevel() : expansionLevelGetMaximumHealAbsorbs() : maximumHealAbsorbsGetMaximumHealth() : maximumHealthGetMaximumHealthMode() : maximumHealthModeGetMaximumIncomingHeals() : maximumIncomingHealsGetMeleeHaste() : resultGetMillisecondsThreshold() : thresholdGetMinInterval() : intervalGetMinIntervalCurve() : curveGetMinMaxValues() : minValue, maxValueGetMinimapZoneText() : textGetMinimumCountdownDuration() : millisecondsGetMinimumExpansionLevel() : expansionLevelGetMinimumWidth() : width, forcedGetMirrorTimerInfo(timerIndex) : name, startValue, maxValue, scale, paused, label, spellIDGetMirrorTimerProgress(timerName) : progressGetMissingHealth() : missingHealthGetMissingHealthPercent() : missingHealthPercentGetModRate() : modRateGetModResilienceDamageReduction() : resultGetModelAlpha() : alphaGetModelDrawLayer() : layer, sublayerGetModelFileID() : modelFileIDGetModelPath() : pathGetModelScale() : scaleGetModelUnitGUID() : guidGetMoney() : resultGetMotionScriptsWhileDisabled() : motionScriptsWhileDisabledGetMouseButtonClicked() : buttonNameGetMouseButtonName(button) : buttonNameGetMouseFoci() : regionGetMouseOverUnits() : unitsGetMovieDownloadProgress(movieId) : inProgress, downloaded, totalGetName() : nameGetNativeRealmID() : nativeRealmIDGetNegativeCorruptionEffectInfo() : corruptionEffectsGetNetIpTypes() : ipTypesDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.