~/forever/addon-api
Addon API
GetHorizontalScrollRange() : rangeGetHyperlinkFormat() : formatGetHyperlinksEnabled() : enabledGetID() : idGetIncomingHealClampMode() : incomingHealClampModeGetIncomingHealOverflowPercent() : incomingHealOverflowPercentGetIncomingHeals() : amount, amountFromHealer, amountFromOthers, clampedGetIndentedWordWrap() : wordWrapGetInheritableForbiddenAspects(path) : aspectsGetInputLanguage() : languageGetInsertMode() : modeGetInstanceBootTimeRemaining() : resultGetInstanceInfo() : name, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceID, instanceGroupSize, lfgDungeonID, hasWorldTierGetInstanceLockTimeRemaining() : timeLeft, extending, encountersTotal, encountersCompletedGetInstanceLockTimeRemainingEncounter(encounterIndex) : encounterName, texture, isKilled, ineligibleGetInterpolatedValue() : valueGetItemTransmogInfo(inventorySlots) : itemTransmogInfoGetItemTransmogInfoList() : infoListGetJailersTowerLevel() : resultGetJustifyH() : justifyHGetJustifyV() : justifyVGetKeepModelOnHide() : keepModelOnHideGetLeft() : leftGetLeftLine(line) : leftFontStringGetLegacyRaidDifficultyID() : resultGetLifesteal() : resultGetLight() : enabled, lightGetLightAmbientColor() : colorR, colorG, colorBGetLightDiffuseColor() : colorR, colorG, colorBGetLightDirection() : directionX, directionY, directionZGetLightPosition() : positionX, positionY, positionZGetLightType() : lightTypeGetLineHeight() : lineHeightGetLocalGameTime() : hour, minuteGetLocale() : resultGetLoopState() : loopStateGetLooping() : loopTypeGetLootSpecialization() : specializationIDGetLowerBackgroundFileName() : fileGetLowerBorderFile() : fileGetLowerEmblemFile() : fileGetLowerEmblemTexture(texture)GetManaRegen() : baseManaRegen, castingManaRegenGetManaRegenFromSpirit() : powerRegen, combatPowerRegenGetMapID() : uiMapIDGetMaskScalar() : scalarGetMaskTexture(index) : maskGetMastery() : resultGetMasteryEffect() : masteryEffect, bonusCoefficientGetMaxBoundingBox() : boxBottom, boxTopDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.