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Addon API

6,329 entries
GetHorizontalScrollRange() : range[function]SimpleScrollFrameAPIGetHyperlinkFormat() : format[function]SimpleHTMLAPIGetHyperlinksEnabled() : enabled[function]SimpleFrameAPIGetID() : id[function]SimpleFrameAPIGetIncomingHealClampMode() : incomingHealClampMode[function]UnitHealPredictionCalculatorAPIGetIncomingHealOverflowPercent() : incomingHealOverflowPercent[function]UnitHealPredictionCalculatorAPIGetIncomingHeals() : amount, amountFromHealer, amountFromOthers, clamped[function]UnitHealPredictionCalculatorAPIGetIndentedWordWrap() : wordWrap[function]SimpleMessageFrameAPIGetInheritableForbiddenAspects(path) : aspects[function]SimpleFrameScriptObjectAPIGetInputLanguage() : language[function]SimpleEditBoxAPIGetInsertMode() : mode[function]SimpleMessageFrameAPIGetInstanceBootTimeRemaining() : result[function]InstanceGetInstanceInfo() : name, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceID, instanceGroupSize, lfgDungeonID, hasWorldTier[function]InstanceGetInstanceLockTimeRemaining() : timeLeft, extending, encountersTotal, encountersCompleted[function]InstanceGetInstanceLockTimeRemainingEncounter(encounterIndex) : encounterName, texture, isKilled, ineligible[function]InstanceGetInterpolatedValue() : value[function]SimpleStatusBarAPIGetItemTransmogInfo(inventorySlots) : itemTransmogInfo[function]FrameAPIModelSceneFrameActorGetItemTransmogInfoList() : infoList[function]FrameAPIModelSceneFrameActorGetJailersTowerLevel() : result[function]PlayerScriptGetJustifyH() : justifyH[function]SimpleMessageFrameAPIGetJustifyV() : justifyV[function]SimpleMessageFrameAPIGetKeepModelOnHide() : keepModelOnHide[function]FrameAPICharacterModelBaseGetLeft() : left[function]SimpleScriptRegionAPIGetLeftLine(line) : leftFontString[function]FrameAPITooltipGetLegacyRaidDifficultyID() : result[function]InstanceGetLifesteal() : result[function]PlayerScriptGetLight() : enabled, light[function]SimpleModelAPIGetLightAmbientColor() : colorR, colorG, colorB[function]FrameAPIModelSceneFrameGetLightDiffuseColor() : colorR, colorG, colorB[function]FrameAPIModelSceneFrameGetLightDirection() : directionX, directionY, directionZ[function]FrameAPIModelSceneFrameGetLightPosition() : positionX, positionY, positionZ[function]FrameAPIModelSceneFrameGetLightType() : lightType[function]FrameAPIModelSceneFrameGetLineHeight() : lineHeight[function]SimpleFontStringAPIGetLocalGameTime() : hour, minute[function]SystemTimeGetLocale() : result[function]LuaLocaleContextAPIGetLoopState() : loopState[function]SimpleAnimGroupAPIGetLooping() : loopType[function]SimpleAnimGroupAPIGetLootSpecialization() : specializationID[function]PlayerScriptGetLowerBackgroundFileName() : file[function]FrameAPITabardModelGetLowerBorderFile() : file[function]FrameAPITabardModelGetLowerEmblemFile() : file[function]FrameAPITabardModelGetLowerEmblemTexture(texture)[function]FrameAPITabardModelBaseGetManaRegen() : baseManaRegen, castingManaRegen[function]PlayerScriptGetManaRegenFromSpirit() : powerRegen, combatPowerRegen[function]PlayerScriptGetMapID() : uiMapID[function]FrameAPIBlobGetMaskScalar() : scalar[function]FrameAPIFogOfWarFrameGetMaskTexture(index) : mask[function]SimpleTextureAPIGetMastery() : result[function]PlayerScriptGetMasteryEffect() : masteryEffect, bonusCoefficient[function]PlayerScriptGetMaxBoundingBox() : boxBottom, boxTop[function]FrameAPIModelSceneFrameActorBase

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.