~/forever/addon-api
Addon API
GetFlipBookRows() : rowsGetFogColor() : colorR, colorG, colorB, colorAGetFogFar() : fogFarGetFogNear() : fogNearGetFogOfWarBackgroundAtlas() : atlasGetFogOfWarBackgroundTexture() : assetGetFogOfWarMaskAtlas() : atlasGetFogOfWarMaskTexture() : assetGetFont() : fontFile, height, flagsGetFontHeight(calculated) : heightGetFontInfo(fontObject) : infoGetFontObject() : fontGetFontObjectForAlphabet(alphabet) : fontGetFontString() : fontStringGetFontStringByID(messageID) : fontStringGetFonts() : fontNamesGetForbiddenAspects() : aspectsGetForbiddenObjectTable(object) : forbiddenTableGetFormattedText() : textGetFormattedTextColor() : colorGetFrameCPUUsage(frame, includeChildren) : call_time, call_countGetFrameLevel() : frameLevelGetFrameStrata() : strataGetFramerate() : framerateGetFromAlpha() : normalizedAlphaGetFromPercent() : percentGetFunctionCPUUsage() : call_time, call_countGetGameMessageInfo(gameErrorIndex) : errorName, soundKitID, voiceIDGetGameTime() : hour, minuteGetGlancingBlowChance(playerWeaponSkill?, targetDefenseSkill) : resultGetGlancingBlowPenalty(playerWeaponSkill?, targetDefenseSkill) : resultGetHaste() : resultGetHealAbsorbClampMode() : healAbsorbClampModeGetHealAbsorbMode() : healAbsorbModeGetHealAbsorbs() : amount, clampedGetHealthRegen() : healthRegen, combatHealthRegenGetHealthRegenFromSpirit() : healthRegen, combatHealthRegenGetHeight(ignoreRect) : heightGetHideCountdownNumbers() : hideNumbersGetHighestFrameLevel(iterateAllChildren) : frameLevelGetHighlightColor() : colorR, colorG, colorB, colorAGetHighlightFontObject() : fontGetHighlightTexture() : textureGetHistoryLines() : numHistoryLinesGetHitModifier() : resultGetHitRectInsets() : left, right, top, bottomGetHitRectThickness() : thicknessGetHitTestPoints() : anchorsGetHorizTile() : tilingGetHorizontalScroll() : offsetDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.