~/forever/addon-api
Addon API
GetDodgeChance() : resultGetDodgeChanceFromAttribute() : resultGetDontSavePosition() : dontSaveGetDoorConnectionInfo() : connectionInfoGetDownloadedPercentage() : resultGetDrawBling() : drawBlingGetDrawEdge() : drawEdgeGetDrawLayer() : layer, sublayerGetDrawSwipe() : drawSwipeGetDungeonDifficultyID() : resultGetDuration() : durationSecGetEdgeScale() : edgeScaleGetEditorModeContext() : editorModeContextGetEffectiveAlpha() : effectiveAlphaGetEffectiveScale() : effectiveScaleGetEffectivelyFlattensRenderLayers() : flattenGetElapsed() : elapsedSecGetElapsedDuration(modifier) : elapsedDurationGetElapsedPercent(modifier) : elapsedPercentGetEndColor() : colorGetEndDelay() : delaySecGetEndPoint() : relativePoint, relativeTo, offsetX, offsetYGetEndTime(modifier) : endTimeGetErrorCallstackHeight() : heightGetEventCPUUsage() : call_time, call_countGetEventTime(eventProfileIndex) : totalElapsedTime, numExecutedHandlers, slowestHandlerName, slowestHandlerTimeGetEvictionTimeRemaining() : resultGetExpansionDisplayInfo(expansionLevel, desiredReleaseType?) : infoGetExpansionForLevel(playerLevel) : expansionLevelGetExpansionLevel() : expansionLevelGetExpansionTrialInfo() : isExpansionTrialAccount, expansionTrialRemainingSecondsGetExpertise() : mainhandExpertise, offhandExpertise, rangedExpertiseGetExpertisePercent() : mainhandExpertisePercent, offhandExpertisePercent, rangedExpertisePercentGetExpiredText() : textGetFacing() : facingGetFadeDuration() : fadeDurationSecondsGetFadePower() : fadePowerGetFading() : isFadingGetFieldSize() : fieldSizeGetFileIDFromPath(filePath) : fileIDGetFileStreamingStatus() : resultGetFillStyle() : fillStyleGetFilterTagStatus(groupID, tagID) : activeGetFilteredCategoryID() : categoryIDGetFilteredSubcategoryID() : subcategoryIDGetFlattensRenderLayers() : flattenGetFlipBookColumns() : columnsGetFlipBookFrameHeight() : heightGetFlipBookFrameWidth() : widthGetFlipBookFrames() : framesDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.