~/forever/addon-api
Addon API
GetComboPoints(unit, target) : resultGetContentHeight() : heightGetControlPoints() : pointsGetConvertToLower() : convertGetCooldownDisplayDuration() : durationGetCooldownDuration() : durationGetCooldownTimes() : start, durationGetCorpseRecoveryDelay() : resultGetCorruption() : resultGetCorruptionResistance() : resultGetCountdownAbbrevThreshold() : secondsGetCountdownFontString() : countdownStringGetCountdownFormatter() : formatterGetCountdownMillisecondsThreshold() : secondsGetCreditsDisplayInfo() : infoGetCritChance() : resultGetCritChanceFromStat(stat, value) : critChanceGetCritChanceProvidesParryEffect() : resultGetCurrencyName(currencyCode, style) : resultGetCurrentCinematicSummary() : summaryGetCurrentEventID() : eventIDGetCurrentHealth() : currentHealthGetCurrentHealthPercent() : currentHealthPercentGetCurrentRegion() : regionGetCurrentRegionName() : regionNameGetCurrentTitle() : resultGetCursorCenterPosition() : posX, posYGetCursorDelta() : deltaX, deltaYGetCursorInfo()GetCursorMoney() : amountGetCursorPosition() : cursorPositionGetCurveType() : curveTypeGetDamageAbsorbClampMode() : damageAbsorbClampModeGetDamageAbsorbs() : amount, clampedGetDebugName(preferParentKey) : debugNameGetDefaultAbbreviation() : abbreviationGetDefaultAbbreviationBreakpoints(locale?) : breakpointsGetDefaultScale() : scaleGetDegrees() : angleGetDesaturation() : desaturationGetDesiredUnitCount() : countGetDesiredUnitCountCurve() : curveGetDifficultyInfo(difficultyID) : name, instanceType, isHeroic, isChallengeMode, displayHeroic, displayMythic, toggleDifficultyID, isLFR, minPlayers, maxPlayers, isUserSelectableGetDisabledCheckedTexture() : textureGetDisabledFontObject() : fontGetDisabledTexture() : textureGetDisplayInfo() : displayIDGetDisplayName(displayLocale) : resultGetDisplayText() : displayTextGetDoBlend() : doBlendDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.