~/forever/addon-api
Addon API
GetBackgroundLoadingStatus() : resultGetBaseDifficultyID(difficultyID) : baseDifficultyIDGetBillingTimeRested() : billingTimeRestedGetBindLocation() : resultGetBlendMode() : blendModeGetBlinkSpeed() : cursorBlinkSpeedSecGetBlockChance() : resultGetBottom() : bottomGetBoundsRect() : left, bottom, width, heightGetBreakpoints() : breakpointsGetBuildInfo() : buildVersion, buildNumber, buildDate, interfaceVersion, localizedVersion, buildInfoGetBuildOption(name) : isSetGetButtonState() : buttonStateGetCallstackHeight() : heightGetCameraDistance() : distanceGetCameraFOVDefaults() : fieldOfViewDegreesDefault, fieldOfViewDegreesPlayerMin, fieldOfViewDegreesPlayerMaxGetCameraFacing() : radiansGetCameraFarClip() : farClipGetCameraFieldOfView() : fovGetCameraForward() : forwardX, forwardY, forwardZGetCameraNearClip() : nearClipGetCameraPosition() : positionX, positionY, positionZGetCameraRight() : rightX, rightY, rightZGetCameraRoll() : radiansGetCameraTarget() : targetX, targetY, targetZGetCameraUp() : upX, upY, upZGetCatalogSearchResults() : matchingEntryVariantIDsGetCemeteryPreference() : resultGetCenter() : x, yGetChecked() : checkedGetCheckedTexture() : textureGetChildren() : childrenGetClampRectInsets() : left, right, top, bottomGetClassicExpansionLevel() : expansionLevelGetClientDisplayExpansionLevel() : expansionLevelGetClock() : clockGetClockTime() : clockTimeGetCollapsingStarCost() : costGetColorAlpha() : alphaGetColorAlphaTexture() : textureGetColorAlphaThumbTexture() : textureGetColorHSV() : hsvX, hsvY, hsvZGetColorRGB() : rgbR, rgbG, rgbBGetColorValueTexture() : textureGetColorValueThumbTexture() : textureGetColorWheelTexture() : textureGetColorWheelThumbTexture() : textureGetCombatRating(ratingIndex) : resultGetCombatRatingBonus(ratingIndex) : resultGetCombatRatingBonusForCombatRatingValue(ratingIndex, value) : resultDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.