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Addon API

6,329 entries
GetBackgroundLoadingStatus() : result[function]StreamingGetBaseDifficultyID(difficultyID) : baseDifficultyID[function]InstanceGetBillingTimeRested() : billingTimeRested[function]ClientGetBindLocation() : result[function]PlayerScriptGetBlendMode() : blendMode[function]SimpleTextureBaseAPIGetBlinkSpeed() : cursorBlinkSpeedSec[function]SimpleEditBoxAPIGetBlockChance() : result[function]PlayerScriptGetBottom() : bottom[function]SimpleScriptRegionAPIGetBoundsRect() : left, bottom, width, height[function]SimpleFrameAPIGetBreakpoints() : breakpoints[function]NumericRuleFormatterAPIGetBuildInfo() : buildVersion, buildNumber, buildDate, interfaceVersion, localizedVersion, buildInfo[function]BuildGetBuildOption(name) : isSet[function]BuildGetButtonState() : buttonState[function]SimpleButtonAPIGetCallstackHeight() : height[function]FrameScriptGetCameraDistance() : distance[function]SimpleModelAPIGetCameraFOVDefaults() : fieldOfViewDegreesDefault, fieldOfViewDegreesPlayerMin, fieldOfViewDegreesPlayerMax[function]CameraGetCameraFacing() : radians[function]SimpleModelAPIGetCameraFarClip() : farClip[function]FrameAPIModelSceneFrameGetCameraFieldOfView() : fov[function]FrameAPIModelSceneFrameGetCameraForward() : forwardX, forwardY, forwardZ[function]FrameAPIModelSceneFrameGetCameraNearClip() : nearClip[function]FrameAPIModelSceneFrameGetCameraPosition() : positionX, positionY, positionZ[function]SimpleModelAPIGetCameraRight() : rightX, rightY, rightZ[function]FrameAPIModelSceneFrameGetCameraRoll() : radians[function]SimpleModelAPIGetCameraTarget() : targetX, targetY, targetZ[function]SimpleModelAPIGetCameraUp() : upX, upY, upZ[function]FrameAPIModelSceneFrameGetCatalogSearchResults() : matchingEntryVariantIDs[function]HousingCatalogSearcherAPIGetCemeteryPreference() : result[function]PlayerScriptGetCenter() : x, y[function]SimpleScriptRegionAPIGetChecked() : checked[function]SimpleCheckboxAPIGetCheckedTexture() : texture[function]SimpleCheckboxAPIGetChildren() : children[function]SimpleFrameAPIGetClampRectInsets() : left, right, top, bottom[function]SimpleFrameAPIGetClassicExpansionLevel() : expansionLevel[function]ExpansionInfoGetClientDisplayExpansionLevel() : expansionLevel[function]ExpansionGetClock() : clock[function]LuaDurationObjectAPIGetClockTime() : clockTime[function]LuaDurationObjectAPIGetCollapsingStarCost() : cost[function]PlayerScriptGetColorAlpha() : alpha[function]SimpleColorSelectAPIGetColorAlphaTexture() : texture[function]SimpleColorSelectAPIGetColorAlphaThumbTexture() : texture[function]SimpleColorSelectAPIGetColorHSV() : hsvX, hsvY, hsvZ[function]SimpleColorSelectAPIGetColorRGB() : rgbR, rgbG, rgbB[function]SimpleColorSelectAPIGetColorValueTexture() : texture[function]SimpleColorSelectAPIGetColorValueThumbTexture() : texture[function]SimpleColorSelectAPIGetColorWheelTexture() : texture[function]SimpleColorSelectAPIGetColorWheelThumbTexture() : texture[function]SimpleColorSelectAPIGetCombatRating(ratingIndex) : result[function]PlayerScriptGetCombatRatingBonus(ratingIndex) : result[function]PlayerScriptGetCombatRatingBonusForCombatRatingValue(ratingIndex, value) : result[function]PlayerScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.