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Addon API

6,329 entries
C_VoiceChat.SetCommunicationMode(communicationMode)[function]VoiceChatC_VoiceChat.SetDeafened(isDeafened)[function]VoiceChatC_VoiceChat.SetInputDevice(deviceID)[function]VoiceChatC_VoiceChat.SetInputVolume(volume)[function]VoiceChatC_VoiceChat.SetMasterVolumeScale(scale)[function]VoiceChatC_VoiceChat.SetMemberMuted(playerLocation, muted)[function]VoiceChatC_VoiceChat.SetMemberVolume(playerLocation, volume)[function]VoiceChatC_VoiceChat.SetMuted(isMuted)[function]VoiceChatC_VoiceChat.SetOutputDevice(deviceID)[function]VoiceChatC_VoiceChat.SetOutputVolume(volume)[function]VoiceChatC_VoiceChat.SetPortraitTexture(textureObject, memberID, channelID)[function]VoiceChatC_VoiceChat.SetPushToTalkBinding(keys)[function]VoiceChatC_VoiceChat.SetVADSensitivity(sensitivity)[function]VoiceChatC_VoiceChat.ShouldDiscoverChannels() : shouldDiscoverChannels[function]VoiceChatC_VoiceChat.SpeakRemoteTextSample(text)[function]VoiceChatC_VoiceChat.SpeakText(voiceID, text, rate, volume, overlap)[function]VoiceChatC_VoiceChat.StopSpeakingText()[function]VoiceChatC_VoiceChat.ToggleDeafened()[function]VoiceChatC_VoiceChat.ToggleMemberMuted(playerLocation)[function]VoiceChatC_VoiceChat.ToggleMuted()[function]VoiceChatC_WarbandScene.GetRandomEntryID() : warbandSceneID[function]WarbandSceneInfoC_WarbandScene.GetWarbandSceneEntry(warbandSceneID) : warbandSceneEntry[function]WarbandSceneInfoC_WarbandScene.HasWarbandScene(warbandSceneID) : owned[function]WarbandSceneInfoC_WarbandScene.IsFavorite(warbandSceneID) : favorite[function]WarbandSceneInfoC_WarbandScene.SearchWarbandSceneEntries(searchParams) : matchingEntryIDs[function]WarbandSceneInfoC_WarbandScene.SetFavorite(warbandSceneID, favorite)[function]WarbandSceneInfoC_WarbandScene.WarbandScenesAvailable() : areWarbandScenesAvailable[function]WarbandSceneInfoC_Weather.GetCurrentWeather() : info[function]WeatherScriptC_WeeklyRewards.AreRewardsForCurrentRewardPeriod() : isCurrentPeriod[function]WeeklyRewardsC_WeeklyRewards.CanClaimRewards() : canClaimRewards[function]WeeklyRewardsC_WeeklyRewards.ClaimReward(id)[function]WeeklyRewardsC_WeeklyRewards.CloseInteraction()[function]WeeklyRewardsC_WeeklyRewards.GetActivities(type?) : activities[function]WeeklyRewardsC_WeeklyRewards.GetActivityEncounterInfo(type, index) : info[function]WeeklyRewardsC_WeeklyRewards.GetConquestWeeklyProgress() : weeklyProgress[function]WeeklyRewardsC_WeeklyRewards.GetDifficultyIDForActivityTier(activityTierID) : difficultyID[function]WeeklyRewardsC_WeeklyRewards.GetExampleRewardItemHyperlinks(id) : hyperlink, upgradeHyperlink[function]WeeklyRewardsC_WeeklyRewards.GetItemHyperlink(itemDBID) : hyperlink[function]WeeklyRewardsC_WeeklyRewards.GetNextActivitiesIncrease(activityTierID, level) : hasSeasonData, nextActivityTierID, nextLevel, itemLevel[function]WeeklyRewardsC_WeeklyRewards.GetNextMythicPlusIncrease(mythicPlusLevel) : hasSeasonData, nextMythicPlusLevel, itemLevel[function]WeeklyRewardsC_WeeklyRewards.GetNumCompletedDungeonRuns() : numHeroic, numMythic, numMythicPlus[function]WeeklyRewardsC_WeeklyRewards.GetSortedProgressForActivity(type, combineSharedDifficulty) : progress[function]WeeklyRewardsC_WeeklyRewards.HasAvailableRewards() : hasAvailableRewards[function]WeeklyRewardsC_WeeklyRewards.HasGeneratedRewards() : hasGeneratedRewards[function]WeeklyRewardsC_WeeklyRewards.HasInteraction() : isInteracting[function]WeeklyRewardsC_WeeklyRewards.IsWeeklyChestRetired() : isRetired[function]WeeklyRewardsC_WeeklyRewards.OnUIInteract()[function]WeeklyRewardsC_WeeklyRewards.ShouldShowFinalRetirementMessage() : showRetirementMessage[function]WeeklyRewardsC_WeeklyRewards.ShouldShowRetirementMessage() : showRetirementMessage[function]WeeklyRewardsC_WorldLootObject.DoesSlotMatchInventoryType(slot, inventoryType) : matches[function]WorldLootObject

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.