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Addon API

6,329 entries
C_TransmogSets.GetSetsFilter(index) : isChecked[function]TransmogrifySetsC_TransmogSets.GetSourceIDsForSlot(transmogSetID, slot) : sources[function]TransmogrifySetsC_TransmogSets.GetSourcesForSlot(transmogSetID, slot) : sources[function]TransmogrifySetsC_TransmogSets.GetTransmogSetsClassFilter() : classID[function]TransmogrifySetsC_TransmogSets.GetUsableSets() : sets[function]TransmogrifySetsC_TransmogSets.GetValidBaseSetsCountsForCharacter() : numCollected, numTotal[function]TransmogrifySetsC_TransmogSets.GetValidClassForSet(transmogSetID) : classID[function]TransmogrifySetsC_TransmogSets.GetVariantSets(transmogSetID) : sets[function]TransmogrifySetsC_TransmogSets.HasAnyValidSets() : hasAnyValidSets[function]TransmogrifySetsC_TransmogSets.HasAvailableSets() : hasAvailableSets[function]TransmogrifySetsC_TransmogSets.HasUsableSets() : hasUsableSets[function]TransmogrifySetsC_TransmogSets.IsBaseSetCollected(transmogSetID) : isCollected[function]TransmogrifySetsC_TransmogSets.IsNewSource(sourceID) : isNew[function]TransmogrifySetsC_TransmogSets.IsSetVisible(transmogSetID) : isVisible[function]TransmogrifySetsC_TransmogSets.IsUsingDefaultBaseSetsFilters() : isUsingDefaultBaseSetsFilters[function]TransmogrifySetsC_TransmogSets.IsUsingDefaultSetsFilters() : isUsingDefaultSetsFilters[function]TransmogrifySetsC_TransmogSets.SetBaseSetsFilter(index, isChecked)[function]TransmogrifySetsC_TransmogSets.SetDefaultBaseSetsFilters()[function]TransmogrifySetsC_TransmogSets.SetDefaultSetsFilters()[function]TransmogrifySetsC_TransmogSets.SetHasNewSources(transmogSetID) : hasNewSources[function]TransmogrifySetsC_TransmogSets.SetHasNewSourcesForSlot(transmogSetID, slot) : hasNewSources[function]TransmogrifySetsC_TransmogSets.SetIsFavorite(transmogSetID, isFavorite)[function]TransmogrifySetsC_TransmogSets.SetSetsFilter(index, isChecked)[function]TransmogrifySetsC_TransmogSets.SetTransmogSetsClassFilter(classID)[function]TransmogrifySetsC_Tutorial.AbandonTutorialArea()[function]TutorialC_Tutorial.GetCombatEventInfo()[function]TutorialC_Tutorial.ReturnToTutorialArea()[function]TutorialC_Tutorial.SendTutorialStartButtonTelem(skipTutorial)[function]TutorialC_UI.DoesAnyDisplayHaveNotch() : notchPresent[function]UIC_UI.GetTopLeftNotchSafeRegion() : left, right, top, bottom[function]UIC_UI.GetTopRightNotchSafeRegion() : left, right, top, bottom[function]UIC_UI.GetUIParent() : uiParent[function]UIC_UI.GetWorldFrame() : worldFrame[function]UIC_UI.Reload()[function]UIC_UI.ShouldUIParentAvoidNotch() : willAvoidNotch[function]UIC_UIColor.GetColors() : colors[function]UIColorC_UIFileAsset.GetFileID(asset) : assetFileID[function]UIFileAssetAPIC_UIFileAsset.IsKnownFile(asset) : isValid[function]UIFileAssetAPIC_UIFileAsset.IsLooseFile(asset) : isLooseFile[function]UIFileAssetAPIC_UIWidgetManager.GetAllWidgetsBySetID(setID) : widgets[function]UIWidgetManagerC_UIWidgetManager.GetBelowMinimapWidgetSetID() : setID[function]UIWidgetManagerC_UIWidgetManager.GetBulletTextListWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetButtonHeaderWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetCaptureBarWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetCaptureZoneVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetDiscreteProgressStepsVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetDoubleIconAndTextWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetDoubleStateIconRowVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetDoubleStatusBarWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManagerC_UIWidgetManager.GetFillUpFramesWidgetVisualizationInfo(widgetID) : widgetInfo[function]UIWidgetManager

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.