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Addon API

6,329 entries
C_TooltipInfo.GetSpellByID(spellID, isPet?, showSubtext?, dontOverride?, difficultyID?, isLink?) : data[function]TooltipInfoC_TooltipInfo.GetTalent(talentID, isInspect?, groupIndex?) : data[function]TooltipInfoC_TooltipInfo.GetTotem(slot) : data[function]TooltipInfoC_TooltipInfo.GetToyByItemID(itemID) : data[function]TooltipInfoC_TooltipInfo.GetTradePlayerItem(slot) : data[function]TooltipInfoC_TooltipInfo.GetTradeTargetItem(slot) : data[function]TooltipInfoC_TooltipInfo.GetTrainerService(serviceIndex) : data[function]TooltipInfoC_TooltipInfo.GetTraitEntry(entryID, rank?) : data[function]TooltipInfoC_TooltipInfo.GetUnit(unit, hideStatus?) : data[function]TooltipInfoC_TooltipInfo.GetUnitAura(unitToken, index, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUnitAuraByAuraInstanceID(unitToken, auraInstanceID, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUnitBuff(unitToken, index, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUnitBuffByAuraInstanceID(unitToken, auraInstanceID, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUnitDebuff(unitToken, index, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUnitDebuffByAuraInstanceID(unitToken, auraInstanceID, filter?) : data[function]TooltipInfoC_TooltipInfo.GetUpgradeItem() : data[function]TooltipInfoC_TooltipInfo.GetWeeklyReward(itemDBID) : data[function]TooltipInfoC_TooltipInfo.GetWorldCursor() : data[function]TooltipInfoC_TooltipInfo.GetWorldLootObject(unitTokenString) : data[function]TooltipInfoC_ToyBoxInfo.ClearFanfare(itemID)[function]ToyBoxInfoC_ToyBoxInfo.HasAnyToy() : hasToy[function]ToyBoxInfoC_ToyBoxInfo.IsToySourceValid(source) : isToySourceValid[function]ToyBoxInfoC_ToyBoxInfo.IsUsingDefaultFilters() : isUsingDefaultFilters[function]ToyBoxInfoC_ToyBoxInfo.NeedsFanfare(itemID) : needsFanfare[function]ToyBoxInfoC_ToyBoxInfo.SetDefaultFilters()[function]ToyBoxInfoC_TradeInfo.AddTradeMoney()[function]TradeInfoC_TradeInfo.PickupTradeMoney(amount)[function]TradeInfoC_TradeInfo.SetTradeMoney(amount)[function]TradeInfoC_TradeInfo.ShouldShowTradeOfferWarning() : shouldShow[function]TradeInfoC_TradeSkillUI.CanStoreEnchantInItem(itemGUID) : canStore[function]TradeSkillUIC_TradeSkillUI.CanTradeSkillShowCraftingUI(tradeSkillSpellID) : canShow[function]TradeSkillUIC_TradeSkillUI.CancelProfessionRespec()[function]TradeSkillUIC_TradeSkillUI.CheckRespecNPC() : canInteract[function]TradeSkillUIC_TradeSkillUI.CloseTradeSkill()[function]TradeSkillUIC_TradeSkillUI.ConfirmProfessionRespec()[function]TradeSkillUIC_TradeSkillUI.CraftEnchant(recipeSpellID, numCasts, craftingReagents?, itemTarget?, applyConcentration?)[function]TradeSkillUIC_TradeSkillUI.CraftRecipe(recipeSpellID, numCasts, craftingReagents?, recipeLevel?, orderID?, applyConcentration?)[function]TradeSkillUIC_TradeSkillUI.CraftSalvage(recipeSpellID, numCasts, itemTarget, craftingReagents?, applyConcentration?)[function]TradeSkillUIC_TradeSkillUI.DoesRecraftingRecipeAcceptItem(itemLocation, recipeID) : result[function]TradeSkillUIC_TradeSkillUI.GetAllProfessionTradeSkillLines() : skillLineID[function]TradeSkillUIC_TradeSkillUI.GetBaseProfessionInfo() : info[function]TradeSkillUIC_TradeSkillUI.GetChildProfessionInfo() : info[function]TradeSkillUIC_TradeSkillUI.GetChildProfessionInfos() : infos[function]TradeSkillUIC_TradeSkillUI.GetConcentrationCurrencyID(skillLineID) : currencyType[function]TradeSkillUIC_TradeSkillUI.GetCraftableCount(recipeSpellID, recipeLevel?) : numAvailable[function]TradeSkillUIC_TradeSkillUI.GetCraftingOperationInfo(recipeID, craftingReagents, allocationItemGUID?, applyConcentration) : info[function]TradeSkillUIC_TradeSkillUI.GetCraftingOperationInfoForOrder(recipeID, craftingReagents, orderID, applyConcentration) : info[function]TradeSkillUIC_TradeSkillUI.GetCraftingReagentBonusText(recipeSpellID, craftingReagentIndex, craftingReagents, allocationItemGUID?) : bonusText[function]TradeSkillUIC_TradeSkillUI.GetCraftingTargetItems(itemIDs) : items[function]TradeSkillUIC_TradeSkillUI.GetDependentReagents(reagent) : reagents[function]TradeSkillUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.