>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

6,329 entries
C_Secrets.ShouldTotemSpellBeSecret(spellID) : isTotemSecret[function]SecretUtilC_Secrets.ShouldUnitAuraIndexBeSecret(unit, index, filter?) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitAuraInstanceBeSecret(unit, auraInstanceID) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitAuraSlotBeSecret(unit, slot) : isAuraSecret[function]SecretUtilC_Secrets.ShouldUnitComparisonBeSecret(unit1, unit2) : isUnitComparisonSecret[function]SecretUtilC_Secrets.ShouldUnitHealthMaxBeSecret(unit) : isUnitHealthMaxSecret[function]SecretUtilC_Secrets.ShouldUnitIdentityBeSecret(unit) : isUnitIdentitySecret[function]SecretUtilC_Secrets.ShouldUnitPowerBeSecret(unit, powerType?) : isUnitPowerSecret[function]SecretUtilC_Secrets.ShouldUnitPowerMaxBeSecret(unit, powerType?) : isUnitPowerMaxSecret[function]SecretUtilC_Secrets.ShouldUnitSpellCastBeSecret(unit, spellIdentifier) : isSpellCastSecret[function]SecretUtilC_Secrets.ShouldUnitSpellCastingBeSecret(unit) : isSpellCastingSecret[function]SecretUtilC_Secrets.ShouldUnitStatsBeSecret() : hasSecretStats[function]SecretUtilC_Secrets.ShouldUnitThreatStateBeSecret(unit, mobUnit?) : isUnitThreatSecret[function]SecretUtilC_Secrets.ShouldUnitThreatValuesBeSecret(unit, mobUnit) : isUnitThreatSecret[function]SecretUtilC_SecureTransfer.AcceptTrade()[function]SecureTransferC_SecureTransfer.Cancel()[function]SecureTransferC_SecureTransfer.CompleteHousingPurchase()[function]SecureTransferC_SecureTransfer.CompleteHousingVCPurchase()[function]SecureTransferC_SecureTransfer.GetHousingPurchaseCost() : totalCost[function]SecureTransferC_SecureTransfer.GetHousingPurchaseQuantity() : quantity[function]SecureTransferC_SecureTransfer.GetHousingVCPurchaseProductID() : productID[function]SecureTransferC_SecureTransfer.GetMailReceiveInfo() : mailInfo[function]SecureTransferC_SecureTransfer.GetMailSendInfo() : mailInfo[function]SecureTransferC_SecureTransfer.GetTradePartner() : name[function]SecureTransferC_SecureTransfer.SendMail()[function]SecureTransferC_SecureTransfer.ShouldShowTradeOfferWarning() : shouldShow[function]SecureTransferC_SecureTransfer.ShouldShowTradeRMTWarning() : shouldShow[function]SecureTransferC_SecureTransfer.TakeMailMoney()[function]SecureTransferC_SettingsUtil.NotifySettingsLoaded()[function]SettingsUtilC_SettingsUtil.OpenSettingsPanel(openToCategoryID?, scrollToElementName?)[function]SettingsUtilC_SkillInfo.AbandonSkill(skillLineID)[function]SkillInfoC_SkillInfo.CollapseSkillHeader(index)[function]SkillInfoC_SkillInfo.ExpandSkillHeader(index)[function]SkillInfoC_SkillInfo.GetNumSkillLines() : numSkillLines[function]SkillInfoC_SkillInfo.GetSelectedSkill() : index[function]SkillInfoC_SkillInfo.GetSkillLineInfo(index) : skillLineAttributes[function]SkillInfoC_SkillInfo.GetSkillLineInfoByID(ID) : skillLineAttributes[function]SkillInfoC_SkillInfo.SetSelectedSkill(index)[function]SkillInfoC_SocialQueue.GetAllGroups(allowNonJoinable, allowNonQueuedGroups) : groupGUIDs[function]SocialQueueC_SocialQueue.GetConfig() : config[function]SocialQueueC_SocialQueue.GetGroupForPlayer(playerGUID) : groupGUID, isSoloQueueParty[function]SocialQueueC_SocialQueue.GetGroupInfo(groupGUID) : canJoin, numQueues, needTank, needHealer, needDamage, isSoloQueueParty, questSessionActive, leaderGUID[function]SocialQueueC_SocialQueue.GetGroupMembers(groupGUID) : groupMembers[function]SocialQueueC_SocialQueue.GetGroupQueues(groupGUID) : queues[function]SocialQueueC_SocialQueue.IsSystemEnabled() : isSystemEnabled[function]SocialQueueSystemStatusC_SocialQueue.IsSystemSupported() : isSystemSupported[function]SocialQueueSystemStatusC_SocialQueue.RequestToJoin(groupGUID, applyAsTank, applyAsHealer, applyAsDamage) : requestSuccessful[function]SocialQueueC_SocialQueue.SignalToastDisplayed(groupGUID, priority)[function]SocialQueueC_SocialRestrictions.AcknowledgeAgeVerificationRestriction()[function]SocialRestrictionsC_SocialRestrictions.AcknowledgeRegionalChatDisabled()[function]SocialRestrictions

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.