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Addon API

6,329 entries
C_QuestLog.ShouldShowQuestRewards(questID) : shouldShow[function]QuestLogC_QuestLog.SortQuestWatches()[function]QuestLogC_QuestLog.UnitIsRelatedToActiveQuest(unit) : isRelatedToActiveQuest[function]QuestLogC_QuestLog.UpdateCampaignHeaders()[function]QuestLogC_QuestOffer.GetHideRequiredItems() : hideRequiredItems[function]QuestOfferC_QuestOffer.GetQuestOfferMajorFactionReputationRewards() : reputationRewards[function]QuestOfferC_QuestOffer.GetQuestRequiredCurrencyInfo(questRewardIndex) : questRequiredCurrencyInfo[function]QuestOfferC_QuestOffer.GetQuestRewardCurrencyInfo(questInfoType, questRewardIndex) : questRewardCurrencyInfo[function]QuestOfferC_QuestSession.CanStart() : allowed[function]QuestSessionC_QuestSession.CanStop() : allowed[function]QuestSessionC_QuestSession.Exists() : exists[function]QuestSessionC_QuestSession.GetAvailableSessionCommand() : command[function]QuestSessionC_QuestSession.GetPendingCommand() : command[function]QuestSessionC_QuestSession.GetProposedMaxLevelForSession() : proposedMaxLevel[function]QuestSessionC_QuestSession.GetSessionBeginDetails() : details[function]QuestSessionC_QuestSession.GetSuperTrackedQuest() : questID[function]QuestSessionC_QuestSession.HasJoined() : hasJoined[function]QuestSessionC_QuestSession.HasPendingCommand() : hasPendingCommand[function]QuestSessionC_QuestSession.RequestSessionStart()[function]QuestSessionC_QuestSession.RequestSessionStop()[function]QuestSessionC_QuestSession.SendSessionBeginResponse(beginSession)[function]QuestSessionC_QuestSession.SetQuestIsSuperTracked(questID, superTrack)[function]QuestSessionC_RaidLocks.GetRedirectedDifficultyID(mapID, difficultyID) : redirectedDifficultyID[function]RaidLocksC_RaidLocks.IsEncounterComplete(mapID, encounterID, difficultyID?) : encounterIsComplete[function]RaidLocksC_RaidLocks.IsRaidLockExtendFeatureEnabled() : raidLockExtendFeatureEnabled[function]RaidLocksC_RaidLocks.IsRaidLockExtendFeatureSupported() : raidLockExtendFeatureSupported[function]RaidLocksC_RecentAllies.CanSetRecentAllyNote(characterGUID) : canSetNote[function]RecentAlliesC_RecentAllies.GetRecentAllies() : recentAlliesData[function]RecentAlliesC_RecentAllies.GetRecentAllyByFullName(fullCharacterName) : recentAllyData[function]RecentAlliesC_RecentAllies.GetRecentAllyByGUID(characterGUID) : recentAllyData[function]RecentAlliesC_RecentAllies.IsInteractionCategoryFilterSupportedForCurrentGameType(interactionCategoryFilter) : isInteractionCategoryFilterSupportedForCurrentGameType[function]RecentAlliesC_RecentAllies.IsRecentAllyByFullName(fullCharacterName) : isRecentAlly[function]RecentAlliesC_RecentAllies.IsRecentAllyByGUID(characterGUID) : isRecentAlly[function]RecentAlliesC_RecentAllies.IsRecentAllyDataReady() : isReady[function]RecentAlliesC_RecentAllies.IsRecentAllyPinned(characterGUID) : isPinned[function]RecentAlliesC_RecentAllies.IsSystemEnabled() : isRecentAllySystemEnabled[function]RecentAlliesC_RecentAllies.IsSystemSupported() : isRecentAllySystemSupported[function]RecentAlliesC_RecentAllies.SearchRecentAllies(searchInfo) : recentAlliesData[function]RecentAlliesC_RecentAllies.SetRecentAllyNote(characterGUID, note)[function]RecentAlliesC_RecentAllies.SetRecentAllyPinned(characterGUID, isPinned)[function]RecentAlliesC_RecentAllies.TryRequestRecentAlliesData()[function]RecentAlliesC_RecruitAFriend.CanSummonFriend(guid) : canSummon, reason[function]RecruitAFriendC_RecruitAFriend.ClaimActivityReward(activityID, acceptanceID) : success[function]RecruitAFriendC_RecruitAFriend.ClaimNextReward(rafVersion?) : success[function]RecruitAFriendC_RecruitAFriend.GenerateRecruitmentLink() : success[function]RecruitAFriendC_RecruitAFriend.GetRAFInfo() : info[function]RecruitAFriendC_RecruitAFriend.GetRAFSystemInfo() : systemInfo[function]RecruitAFriendC_RecruitAFriend.GetRecruitActivityRequirementsText(activityID, acceptanceID) : requirementsText[function]RecruitAFriendC_RecruitAFriend.GetRecruitInfo() : active, faction[function]RecruitAFriendC_RecruitAFriend.GetSummonFriendCooldown() : startTimeSeconds, durationSeconds, enableCooldownTimer[function]RecruitAFriend

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.