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Addon API

6,329 entries
C_QuestLog.GetQuestType(questID) : questType[function]QuestLogC_QuestLog.GetQuestWatchType(questID) : watchType[function]QuestLogC_QuestLog.GetQuestsOnMap(uiMapID) : quests[function]QuestLogC_QuestLog.GetRequiredMoney(questID?) : requiredMoney[function]QuestLogC_QuestLog.GetSelectedQuest() : questID[function]QuestLogC_QuestLog.GetSuggestedGroupSize(questID) : suggestedGroupSize[function]QuestLogC_QuestLog.GetTimeAllowed(questID) : totalTime, elapsedTime[function]QuestLogC_QuestLog.GetTitleForLogIndex(questLogIndex) : title[function]QuestLogC_QuestLog.GetTitleForQuestID(questID) : title[function]QuestLogC_QuestLog.GetTrivialRange() : range[function]QuestLogC_QuestLog.GetZoneStoryInfo(uiMapID) : achievementID, storyMapID[function]QuestLogC_QuestLog.HasActiveThreats() : hasActiveThreats[function]QuestLogC_QuestLog.IsAccountQuest(questID) : isAccountQuest[function]QuestLogC_QuestLog.IsComplete(questID) : isComplete[function]QuestLogC_QuestLog.IsEliteQuest(questID) : isEliteQuest[function]QuestLogC_QuestLog.IsFailed(questID) : isFailed[function]QuestLogC_QuestLog.IsImportantQuest(questID) : isImportant[function]QuestLogC_QuestLog.IsMetaQuest(questID) : isMeta[function]QuestLogC_QuestLog.IsOnMap(questID) : onMap, hasLocalPOI[function]QuestLogC_QuestLog.IsOnQuest(questID) : isOnQuest[function]QuestLogC_QuestLog.IsPushableQuest(questID) : isPushable[function]QuestLogC_QuestLog.IsQuestBounty(questID) : isBounty[function]QuestLogC_QuestLog.IsQuestCalling(questID) : isCalling[function]QuestLogC_QuestLog.IsQuestCriteriaForBounty(questID, bountyQuestID) : isCriteriaForBounty[function]QuestLogC_QuestLog.IsQuestDisabledForSession(questID) : isDisabled[function]QuestLogC_QuestLog.IsQuestFlaggedCompleted(questID) : isCompleted[function]QuestLogC_QuestLog.IsQuestFlaggedCompletedOnAccount(questID) : isCompletedOnAccount[function]QuestLogC_QuestLog.IsQuestFromContentPush(questID) : isFromContentPush[function]QuestLogC_QuestLog.IsQuestInvasion(questID) : isInvasion[function]QuestLogC_QuestLog.IsQuestReplayable(questID) : isReplayable[function]QuestLogC_QuestLog.IsQuestReplayedRecently(questID) : recentlyReplayed[function]QuestLogC_QuestLog.IsQuestTask(questID) : isTask[function]QuestLogC_QuestLog.IsQuestTrivial(questID) : isTrivial[function]QuestLogC_QuestLog.IsRepeatableQuest(questID) : isRepeatable[function]QuestLogC_QuestLog.IsThreatQuest(questID) : isThreat[function]QuestLogC_QuestLog.IsUnitOnQuest(unit, questID) : isOnQuest[function]QuestLogC_QuestLog.IsWorldQuest(questID) : isWorldQuest[function]QuestLogC_QuestLog.QuestCanHaveWarModeBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestContainsFirstTimeRepBonusForPlayer(questID) : questContainsFirstTimeRepBonusForPlayer[function]QuestLogC_QuestLog.QuestHasQuestSessionBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestHasWarModeBonus(questID) : hasBonus[function]QuestLogC_QuestLog.QuestIgnoresAccountCompletedFiltering(questID) : questIgnoresAccountCompletedFiltering[function]QuestLogC_QuestLog.ReadyForTurnIn(questID) : readyForTurnIn[function]QuestLogC_QuestLog.RemoveQuestWatch(questID) : wasRemoved[function]QuestLogC_QuestLog.RemoveWorldQuestWatch(questID) : wasRemoved[function]QuestLogC_QuestLog.RequestLoadQuestByID(questID)[function]QuestLogC_QuestLog.SetAbandonQuest()[function]QuestLogC_QuestLog.SetMapForQuestPOIs(uiMapID)[function]QuestLogC_QuestLog.SetSelectedQuest(questID)[function]QuestLogC_QuestLog.ShouldDisplayTimeRemaining(questID) : displayTimeRemaining[function]QuestLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.