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Addon API

6,329 entries
C_QuestInfoSystem.GetQuestShouldToastCompletion(questID?) : shouldToast[function]QuestInfoSystemC_QuestInfoSystem.HasQuestRewardCurrencies(questID?) : hasQuestRewardCurrencies[function]QuestInfoSystemC_QuestInfoSystem.HasQuestRewardSpells(questID?) : hasRewardSpells[function]QuestInfoSystemC_QuestItemUse.CanUseQuestItemOnObject(item, unit, checkRange?) : canUse[function]QuestItemUseC_QuestLine.GetAvailableQuestLines(uiMapID) : questLines[function]QuestLineUIC_QuestLine.GetForceVisibleQuests(uiMapID) : questIDs[function]QuestLineUIC_QuestLine.GetQuestLineInfo(questID, uiMapID?, displayableOnly) : questLineInfo[function]QuestLineUIC_QuestLine.GetQuestLineQuests(questLineID) : questIDs[function]QuestLineUIC_QuestLine.IsComplete(questLineID) : isComplete[function]QuestLineUIC_QuestLine.QuestLineIgnoresAccountCompletedFiltering(uiMapID, questLineID) : questLineIgnoresAccountCompletedFiltering[function]QuestLineUIC_QuestLine.RequestQuestLinesForMap(uiMapID)[function]QuestLineUIC_QuestLog.AbandonQuest()[function]QuestLogC_QuestLog.AddQuestWatch(questID) : wasWatched[function]QuestLogC_QuestLog.AddWorldQuestWatch(questID, watchType?) : wasWatched[function]QuestLogC_QuestLog.CanAbandonQuest(questID) : canAbandon[function]QuestLogC_QuestLog.DoesQuestAwardReputationWithFaction(questID, targetFactionID) : awardsReputation[function]QuestLogC_QuestLog.GetAbandonQuest() : questID[function]QuestLogC_QuestLog.GetAbandonQuestItems() : itemIDs[function]QuestLogC_QuestLog.GetActivePreyQuest() : questID[function]QuestLogC_QuestLog.GetActiveThreatMaps() : uiMapIDs[function]QuestLogC_QuestLog.GetAllCompletedQuestIDs() : quests[function]QuestLogC_QuestLog.GetBountiesForMapID(uiMapID) : bounties[function]QuestLogC_QuestLog.GetBountySetInfoForMapID(uiMapID) : displayLocation, lockQuestID, bountySetID, isActivitySet[function]QuestLogC_QuestLog.GetDistanceSqToQuest(questID) : distanceSq, onContinent[function]QuestLogC_QuestLog.GetHeaderIndexForQuest(questID) : index[function]QuestLogC_QuestLog.GetInfo(questLogIndex) : info[function]QuestLogC_QuestLog.GetLogIndexForQuestID(questID) : questLogIndex[function]QuestLogC_QuestLog.GetMapForQuestPOIs() : uiMapID[function]QuestLogC_QuestLog.GetMaxNumQuests() : maxNumQuests[function]QuestLogC_QuestLog.GetMaxNumQuestsCanAccept() : maxNumQuestsCanAccept[function]QuestLogC_QuestLog.GetNextWaypoint(questID) : mapID, x, y[function]QuestLogC_QuestLog.GetNextWaypointForMap(questID, uiMapID) : x, y[function]QuestLogC_QuestLog.GetNextWaypointText(questID) : waypointText[function]QuestLogC_QuestLog.GetNumQuestLogEntries() : numShownEntries, numQuests[function]QuestLogC_QuestLog.GetNumQuestObjectives(questID) : leaderboardCount[function]QuestLogC_QuestLog.GetNumQuestWatches() : numQuestWatches[function]QuestLogC_QuestLog.GetNumWorldQuestWatches() : numQuestWatches[function]QuestLogC_QuestLog.GetQuestAdditionalHighlights(questID) : uiMapID, worldQuests, worldQuestsElite, dungeons, treasures[function]QuestLogC_QuestLog.GetQuestDetailsTheme(questID) : theme[function]QuestLogC_QuestLog.GetQuestDifficultyLevel(questID) : level[function]QuestLogC_QuestLog.GetQuestIDForLogIndex(questLogIndex) : questID[function]QuestLogC_QuestLog.GetQuestIDForQuestWatchIndex(questWatchIndex) : questID[function]QuestLogC_QuestLog.GetQuestIDForWorldQuestWatchIndex(questWatchIndex) : questID[function]QuestLogC_QuestLog.GetQuestLogMajorFactionReputationRewards(questID) : reputationRewards[function]QuestLogC_QuestLog.GetQuestLogPortraitGiver(questLogIndex?) : portraitGiver, portraitGiverText, portraitGiverName, portraitGiverMount, portraitGiverModelSceneID[function]QuestLogC_QuestLog.GetQuestObjectives(questID) : objectives[function]QuestLogC_QuestLog.GetQuestRewardCurrencies(questID) : questRewardCurrencies[function]QuestLogC_QuestLog.GetQuestRewardCurrencyInfo(questID, currencyIndex, isChoice) : questRewardCurrencyInfo[function]QuestLogC_QuestLog.GetQuestTagInfo(questID) : info[function]QuestLogC_QuestLog.GetQuestTimers() : questTimers[function]QuestLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.