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Addon API

6,329 entries
C_MerchantFrame.GetMerchantCurrencies() : currencies[function]MerchantFrameC_MerchantFrame.GetNumJunkItems() : numJunkItems[function]MerchantFrameC_MerchantFrame.IsMerchantItemRefundable(index) : refundable[function]MerchantFrameC_MerchantFrame.IsSellAllJunkEnabled() : enabled[function]MerchantFrameC_MerchantFrame.SellAllJunkItems()[function]MerchantFrameC_Minimap.CanTrackBattlePets() : CanTrackBattlePets[function]MinimapC_Minimap.ClearAllTracking()[function]MinimapC_Minimap.ClearMinimapInsetInfo()[function]MinimapC_Minimap.GetDefaultTrackingValue(filterType) : defaultValue[function]MinimapC_Minimap.GetDrawGroundTextures() : draw[function]MinimapC_Minimap.GetNumQuestPOIWorldEffects() : worldEffectCount[function]MinimapC_Minimap.GetNumTrackingTypes() : numTrackingTypes[function]MinimapC_Minimap.GetPOITextureCoords(index?) : textureCoordsX, textureCoordsY, textureCoordsZ, textureCoordsW[function]MinimapC_Minimap.GetTrackingFilter(spellIndex) : trackingType[function]MinimapC_Minimap.GetTrackingInfo(spellIndex) : trackingInfo[function]MinimapC_Minimap.GetUiMapID() : uiMapID[function]MinimapC_Minimap.GetViewRadius() : yards[function]MinimapC_Minimap.IsFilteredOut(filterType) : isFiltered[function]MinimapC_Minimap.IsInsideQuestBlob(questID) : isInside[function]MinimapC_Minimap.IsRotateMinimapIgnored() : isIgnored[function]MinimapC_Minimap.IsTrackingAccountCompletedQuests() : IsTrackingAccountCompletedQuests[function]MinimapC_Minimap.IsTrackingBattlePets() : isTrackingBattlePets[function]MinimapC_Minimap.IsTrackingHiddenQuests() : isTrackingHiddenQuests[function]MinimapC_Minimap.SetDrawGroundTextures(draw)[function]MinimapC_Minimap.SetIgnoreRotateMinimap(ignore)[function]MinimapC_Minimap.SetMinimapInsetInfo(minAngle, maxAngle, scalar)[function]MinimapC_Minimap.SetTracking(index, on)[function]MinimapC_Minimap.ShouldUseHybridMinimap() : shouldUse[function]MinimapC_ModelInfo.AddActiveModelScene(modelSceneFrame, modelSceneID)[function]ModelInfoC_ModelInfo.AddActiveModelSceneActor(modelSceneFrameActor, modelSceneActorID)[function]ModelInfoC_ModelInfo.ClearActiveModelScene(modelSceneFrame)[function]ModelInfoC_ModelInfo.ClearActiveModelSceneActor(modelSceneFrameActor)[function]ModelInfoC_ModelInfo.GetModelSceneActorDisplayInfoByID(modelActorDisplayID) : actorDisplayInfo[function]ModelInfoC_ModelInfo.GetModelSceneActorInfoByID(modelActorID) : actorInfo[function]ModelInfoC_ModelInfo.GetModelSceneCameraInfoByID(modelSceneCameraID) : modelSceneCameraInfo[function]ModelInfoC_ModelInfo.GetModelSceneInfoByID(modelSceneID) : modelSceneType, modelCameraIDs, modelActorsIDs, flags[function]ModelInfoC_ModifiedInstance.GetModifiedInstanceInfoFromMapID(mapID) : info[function]UIModifiedInstanceC_MountJournal.ApplyMountEquipment(itemLocation) : canContinue[function]MountJournalC_MountJournal.AreMountEquipmentEffectsSuppressed() : areEffectsSuppressed[function]MountJournalC_MountJournal.ClearFanfare(mountID)[function]MountJournalC_MountJournal.ClearRecentFanfares()[function]MountJournalC_MountJournal.Dismiss()[function]MountJournalC_MountJournal.GetAllCreatureDisplayIDsForMountID(mountID) : creatureDisplayIDs[function]MountJournalC_MountJournal.GetAppliedMountEquipmentID() : itemID[function]MountJournalC_MountJournal.GetCollectedDragonridingMounts() : mountIDs[function]MountJournalC_MountJournal.GetCollectedFilterSetting(filterIndex) : isChecked[function]MountJournalC_MountJournal.GetDisplayedMountAllCreatureDisplayInfo(mountIndex) : allDisplayInfo[function]MountJournalC_MountJournal.GetDisplayedMountID(displayIndex) : mountID[function]MountJournalC_MountJournal.GetDisplayedMountInfo(displayIndex) : name, spellID, icon, isActive, isUsable, sourceType, isFavorite, isFactionSpecific, faction, shouldHideOnChar, isCollected, mountID, isSteadyFlight[function]MountJournalC_MountJournal.GetDisplayedMountInfoExtra(mountIndex) : creatureDisplayInfoID, description, source, isSelfMount, mountTypeID, uiModelSceneID, animID, spellVisualKitID, disablePlayerMountPreview[function]MountJournal

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.