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Addon API

6,329 entries
C_LFGInfo.GetActiveLFGDungeonName() : name[function]LFGInfoC_LFGInfo.GetAllEntriesForCategory(category) : lfgDungeonIDs[function]LFGInfoC_LFGInfo.GetDungeonInfo(lfgDungeonID) : dungeonInfo[function]LFGInfoC_LFGInfo.GetLFDLockStates() : lockInfo[function]LFGInfoC_LFGInfo.GetLevelUpInstances(currPlayerLevel, isRaid) : instances[function]LFGInfoC_LFGInfo.GetRoleCheckDifficultyDetails() : maxLevel, isLevelReduced[function]LFGInfoC_LFGInfo.HideNameFromUI(dungeonID) : shouldHide[function]LFGInfoC_LFGInfo.IsGroupFinderEnabled() : enabled[function]LFGInfoC_LFGInfo.IsInLFGFollowerDungeon() : result[function]LFGInfoC_LFGInfo.IsInMatchmadeRaidWithoutRoleRequirements() : result[function]LFGInfoC_LFGInfo.IsLFDEnabled() : enabled[function]LFGInfoC_LFGInfo.IsLFGFollowerDungeon(dungeonID) : result[function]LFGInfoC_LFGInfo.IsLFREnabled() : enabled[function]LFGInfoC_LFGList.CanActiveEntryUseAutoAccept() : canUseAutoAccept[function]LFGListC_LFGList.CanCreateQuestGroup(questID) : canCreate[function]LFGListC_LFGList.CanCreateScenarioGroup(scenarioID) : canCreate[function]LFGListC_LFGList.ClearApplicationTextFields()[function]LFGListC_LFGList.ClearCreationTextFields()[function]LFGListC_LFGList.ClearSearchTextFields()[function]LFGListC_LFGList.ConfirmCensoredActiveEntry()[function]LFGListC_LFGList.CopyActiveEntryInfoToCreationFields()[function]LFGListC_LFGList.CreateListing(createData) : success[function]LFGListC_LFGList.CreateScenarioListing(activityID, itemLevel, autoAccept, privateGroup, scenarioID) : canCreate[function]LFGListC_LFGList.DoesCensoredTextMatch(name, comment) : isMatch[function]LFGListC_LFGList.DoesEntryTitleMatchPrebuiltTitle(activityID, groupID, playstyle?, generalPlaystyle?) : matches[function]LFGListC_LFGList.GetActiveEntryInfo() : entryData[function]LFGListC_LFGList.GetActivityFullName(activityID, questID?, showWarmode?) : fullName[function]LFGListC_LFGList.GetActivityGroupInfo(groupID) : name, orderIndex[function]LFGListC_LFGList.GetActivityInfoTable(activityID, questID?, showWarmode?) : activityInfo[function]LFGListC_LFGList.GetAdvancedFilter() : options[function]LFGListC_LFGList.GetApplicantBestDungeonScore(localID, applicantIndex) : bestDungeonScoreForListing[function]LFGListC_LFGList.GetApplicantDungeonScoreForListing(localID, applicantIndex, activityID) : bestDungeonScoreForListing[function]LFGListC_LFGList.GetApplicantInfo(applicantID) : applicantData[function]LFGListC_LFGList.GetApplicantPvpRatingInfoForListing(localID, applicantIndex, activityID) : pvpRatingInfo[function]LFGListC_LFGList.GetAvailableActivityGroups(categoryID, filter) : activityIDs[function]LFGListC_LFGList.GetFilteredSearchResults() : totalResultsFound, filteredResults[function]LFGListC_LFGList.GetGroupLeaverCountsByRole() : tankLeavers, healerLeavers, damageLeavers[function]LFGListC_LFGList.GetKeystoneForActivity(activityID) : level[function]LFGListC_LFGList.GetLfgCategoryInfo(categoryID) : categoryData[function]LFGListC_LFGList.GetOwnedKeystoneActivityAndGroupAndLevel(getTimewalking) : activityID, groupID, keystoneLevel[function]LFGListC_LFGList.GetPlaystyleString(playstyle, generalPlaystyle, activityInfo) : playstyleString[function]LFGListC_LFGList.GetPremadeGroupFinderStyle() : style[function]LFGListC_LFGList.GetSearchResultInfo(searchResultID) : searchResultData[function]LFGListC_LFGList.GetSearchResultLeaderInfo(searchResultID) : leaderInfo[function]LFGListC_LFGList.GetSearchResultPlayerInfo(searchResultID, memberIndex) : playerInfo[function]LFGListC_LFGList.GetSearchResults() : totalResultsFound, results[function]LFGListC_LFGList.HasActiveEntryInfo() : hasActiveEntryInfo[function]LFGListC_LFGList.HasSearchResultInfo(searchResultID) : hasSearchResultInfo[function]LFGListC_LFGList.IsCensoredActiveEntryUnresolved() : isUnresolved[function]LFGListC_LFGList.IsPlayerAuthenticatedForLFG(activityCategoryID?) : isAuthenticated[function]LFGList

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.