~/forever/addon-api
Addon API
C_Item.IsCurioItem(itemInfo) : resultC_Item.IsCurrentItem(itemInfo) : resultC_Item.IsDecorItem(itemInfo) : isDecorC_Item.IsDressableItemByID(itemInfo) : isDressableItemC_Item.IsEquippableItem(itemInfo) : resultC_Item.IsEquippedItem(itemInfo) : resultC_Item.IsEquippedItemType(type) : resultC_Item.IsHarmfulItem(itemInfo) : resultC_Item.IsHelpfulItem(itemInfo) : resultC_Item.IsItemBindToAccount(itemInfo) : isItemBindToAccountC_Item.IsItemBindToAccountUntilEquip(itemInfo) : isItemBindToAccountUntilEquipC_Item.IsItemConduit(itemLoc) : isConduitC_Item.IsItemConvertibleAndValidForPlayer(itemLoc) : isItemConvertibleAndValidForPlayerC_Item.IsItemCorrupted(itemLoc) : isCorruptedC_Item.IsItemCorruptionRelated(itemLoc) : isCorruptionRelatedC_Item.IsItemCorruptionResistant(itemLoc) : isCorruptionResistantC_Item.IsItemDataCached(itemLocation) : isCachedC_Item.IsItemDataCachedByID(itemInfo) : isCachedC_Item.IsItemGUIDInInventory(itemGUID) : validC_Item.IsItemInRange(itemInfo, targetToken) : resultC_Item.IsItemKeystoneByID(itemInfo) : isKeystoneC_Item.IsItemSpecificToPlayerClass(itemInfo) : isItemSpecificToPlayerClassC_Item.IsLocked(itemLocation) : isLockedC_Item.IsRelicItem(itemInfo) : resultC_Item.IsUsableItem(itemInfo) : usable, noManaC_Item.ItemHasRange(itemInfo) : resultC_Item.LockItem(itemLocation)C_Item.LockItemByGUID(itemGUID)C_Item.PickupItem(itemInfo)C_Item.ReplaceEnchant()C_Item.ReplaceTradeEnchant()C_Item.ReplaceTradeskillEnchant()C_Item.RequestLoadItemData(itemLocation)C_Item.RequestLoadItemDataByID(itemInfo)C_Item.UnlockItem(itemLocation)C_Item.UnlockItemByGUID(itemGUID)C_Item.UseItemByName(itemInfo, target?)C_ItemInteraction.ClearPendingItem()C_ItemInteraction.CloseUI()C_ItemInteraction.GetChargeInfo() : chargeInfoC_ItemInteraction.GetItemConversionCurrencyCost(item) : conversionCostC_ItemInteraction.GetItemInteractionInfo() : infoC_ItemInteraction.GetItemInteractionSpellId() : spellIdC_ItemInteraction.InitializeFrame()C_ItemInteraction.PerformItemInteraction()C_ItemInteraction.Reset()C_ItemInteraction.SetPendingItem(item?) : successC_ItemSocketInfo.AcceptSockets()C_ItemSocketInfo.ClickSocketButton(index)C_ItemSocketInfo.CloseSocketInfo()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.