~/forever/addon-api
Addon API
C_Item.GetItemCount(itemInfo, includeBank, includeUses, includeReagentBank, includeAccountBank) : countC_Item.GetItemCreationContext(itemInfo) : itemID, creationContextC_Item.GetItemFamily(itemInfo) : resultC_Item.GetItemGUID(itemLocation) : itemGUIDC_Item.GetItemGem(hyperlink, index) : gemName, gemLinkC_Item.GetItemGemID(itemInfo, index) : gemIDC_Item.GetItemID(itemLocation) : itemIDC_Item.GetItemIDByGUID(itemGUID) : itemIDC_Item.GetItemIDForItemInfo(itemInfo) : itemIDC_Item.GetItemIcon(itemLocation) : iconC_Item.GetItemIconByID(itemInfo) : iconC_Item.GetItemInfo(itemInfo) : itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType, expansionID, setID, isCraftingReagent, itemDescriptionC_Item.GetItemInfoInstant(itemInfo) : itemID, itemType, itemSubType, itemEquipLoc, icon, classID, subClassIDC_Item.GetItemInventorySlotInfo(inventorySlot) : resultC_Item.GetItemInventorySlotKey(inventorySlot) : resultC_Item.GetItemInventoryType(itemLocation) : inventoryTypeC_Item.GetItemInventoryTypeByID(itemInfo) : inventoryTypeC_Item.GetItemLearnTransmogSet(itemInfo) : setIDC_Item.GetItemLink(itemLocation) : itemLinkC_Item.GetItemLinkByGUID(itemGUID) : itemLinkC_Item.GetItemLocation(itemGUID) : itemLocationC_Item.GetItemMaxStackSize(itemLocation) : stackSizeC_Item.GetItemMaxStackSizeByID(itemInfo) : stackSizeC_Item.GetItemName(itemLocation) : itemNameC_Item.GetItemNameByID(itemInfo) : itemNameC_Item.GetItemNumAddedSockets(itemInfo) : socketCountC_Item.GetItemNumSockets(itemInfo) : socketCountC_Item.GetItemQuality(itemLocation) : itemQualityC_Item.GetItemQualityByID(itemInfo) : itemQualityC_Item.GetItemQualityColor(quality) : colorRGBR, colorRGBG, colorRGBB, qualityStringC_Item.GetItemSetInfo(setID) : resultC_Item.GetItemSpecInfo(itemInfo) : specTableC_Item.GetItemSpell(itemInfo) : spellName, spellIDC_Item.GetItemStatDelta(itemLink1, itemLink2) : statTableC_Item.GetItemStats(itemLink) : statTableC_Item.GetItemSubClassInfo(itemClassID, itemSubClassID) : subClassName, subClassUsesInvTypeC_Item.GetItemUniqueness(itemInfo) : limitCategory, limitMaxC_Item.GetItemUniquenessByID(itemInfo) : isUnique, limitCategoryName, limitCategoryCount, limitCategoryIDC_Item.GetItemUpgradeInfo(itemInfo) : itemUpgradeInfoC_Item.GetLimitedCurrencyItemInfo(itemInfo) : name, icon, quantity, maxQuantity, totalEarnedC_Item.GetSetBonusesForSpecializationByItemID(specID, itemID) : itemSetSpellIDsC_Item.GetStackCount(itemLocation) : stackCountC_Item.GetWeaponEnchantInfo(weaponSlot) : enchantsC_Item.IsAnimaItemByID(itemInfo) : isAnimaItemC_Item.IsArtifactPowerItem(itemInfo) : resultC_Item.IsBound(itemLocation) : isBoundC_Item.IsBoundToAccountUntilEquip(itemLocation) : isBoundToAccountUntilEquipC_Item.IsConsumableItem(itemInfo) : resultC_Item.IsCorruptedItem(itemInfo) : resultC_Item.IsCosmeticItem(itemInfo) : resultDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.