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Addon API

6,329 entries
C_Housing.IsInsideHouseOrPlot() : isInside[function]HousingUIC_Housing.IsInsideOwnedHouse() : isInsideOwnedHouse[function]HousingUIC_Housing.IsInsideOwnedHouseOrPlot() : isInsideOwnedHouseOrPlot[function]HousingUIC_Housing.IsInsideOwnedPlot() : isInside[function]HousingUIC_Housing.IsInsidePlot() : isInside[function]HousingUIC_Housing.IsOnNeighborhoodMap() : isOnNeighborhoodMap[function]HousingUIC_Housing.LeaveHouse()[function]HousingUIC_Housing.OnCharterConfirmationAccepted()[function]HousingUIC_Housing.OnCharterConfirmationClosed()[function]HousingUIC_Housing.OnCreateCharterNeighborhoodClosed()[function]HousingUIC_Housing.OnCreateGuildNeighborhoodClosed()[function]HousingUIC_Housing.OnHouseFinderClickPlot(plotID)[function]HousingUIC_Housing.OnRequestSignatureClicked()[function]HousingUIC_Housing.OnSignCharterClicked(charterOwnerGUID)[function]HousingUIC_Housing.RelinquishHouse(houseGuid)[function]HousingUIC_Housing.RequestCurrentHouseInfo()[function]HousingUIC_Housing.RequestHouseFinderNeighborhoodData(neighborhoodGuid, neighborhoodName)[function]HousingUIC_Housing.RequestPlayerCharacterList()[function]HousingUIC_Housing.ResetHouse(resetScope)[function]HousingUIC_Housing.ReturnAfterVisitingHouse()[function]HousingUIC_Housing.SaveHouseSettings(playerGUID, accessFlags)[function]HousingUIC_Housing.SearchBNetFriendNeighborhoods(bnetName) : isValidBnetFriend[function]HousingUIC_Housing.SearchBNetFriendNeighborhoodsByID(bnetID) : isValidBnetFriend[function]HousingUIC_Housing.SetTrackedHouseGuid(trackedHouse?)[function]HousingUIC_Housing.StartTutorial()[function]HousingUIC_Housing.TeleportHome(neighborhoodGUID, houseGUID, plotID)[function]HousingUIC_Housing.TryRenameNeighborhood(neighborhoodName)[function]HousingUIC_Housing.ValidateCreateGuildNeighborhoodSize()[function]HousingUIC_Housing.ValidateNeighborhoodName(neighborhoodName)[function]HousingUIC_Housing.VisitHouse(neighborhoodGUID, houseGUID, plotID)[function]HousingUIC_HousingBasicMode.CancelActiveEditing()[function]HousingBasicModeUIC_HousingBasicMode.CommitDecorMovement()[function]HousingBasicModeUIC_HousingBasicMode.CommitHouseExteriorPosition()[function]HousingBasicModeUIC_HousingBasicMode.FinishPlacingNewDecor()[function]HousingBasicModeUIC_HousingBasicMode.GetHoveredDecorInfo() : info[function]HousingBasicModeUIC_HousingBasicMode.GetSelectedDecorInfo() : info[function]HousingBasicModeUIC_HousingBasicMode.IsDecorSelected() : hasSelectedDecor[function]HousingBasicModeUIC_HousingBasicMode.IsFreePlaceEnabled() : freePlaceEnabled[function]HousingBasicModeUIC_HousingBasicMode.IsGridSnapEnabled() : isGridSnapEnabled[function]HousingBasicModeUIC_HousingBasicMode.IsGridVisible() : gridVisible[function]HousingBasicModeUIC_HousingBasicMode.IsHouseExteriorHovered() : isHouseExteriorHovered[function]HousingBasicModeUIC_HousingBasicMode.IsHouseExteriorSelected() : isHouseExteriorSelected[function]HousingBasicModeUIC_HousingBasicMode.IsHoveringDecor() : isHoveringDecor[function]HousingBasicModeUIC_HousingBasicMode.IsPlacingNewDecor() : hasPendingDecor[function]HousingBasicModeUIC_HousingBasicMode.RemoveSelectedDecor()[function]HousingBasicModeUIC_HousingBasicMode.RotateDecor(rotDegrees)[function]HousingBasicModeUIC_HousingBasicMode.RotateHouseExterior(rotDegrees)[function]HousingBasicModeUIC_HousingBasicMode.SetFreePlaceEnabled(freePlaceEnabled)[function]HousingBasicModeUIC_HousingBasicMode.SetGridSnapEnabled(isGridSnapEnabled)[function]HousingBasicModeUIC_HousingBasicMode.SetGridVisible(gridVisible)[function]HousingBasicModeUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.