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Addon API

6,329 entries
C_HouseExterior.GetCurrentHouseExteriorSize() : houseExteriorSize[function]HouseExteriorUIC_HouseExterior.GetCurrentHouseExteriorType() : houseExteriorTypeID, houseExteriorTypeName[function]HouseExteriorUIC_HouseExterior.GetHouseExteriorSizeOptions() : options[function]HouseExteriorUIC_HouseExterior.GetHouseExteriorTypeOptions() : options[function]HouseExteriorUIC_HouseExterior.GetSelectedFixturePointInfo() : fixturePointInfo[function]HouseExteriorUIC_HouseExterior.HasHoveredFixture() : anyHoveredFixture[function]HouseExteriorUIC_HouseExterior.HasSelectedFixturePoint() : anySelectedFixturePoint[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToCoreFixture(coreFixtureType) : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToDoor() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToHouseExterior() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsAnyDecorAttachedToSelectedFixturePoint() : anyAttachedDecor[function]HouseExteriorUIC_HouseExterior.IsExteriorDecorHidden() : decorHidden[function]HouseExteriorUIC_HouseExterior.RemoveFixtureFromSelectedPoint(attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SelectCoreFixtureOption(fixtureID, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SelectFixtureOption(fixtureID, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SetExteriorDecorHidden(decorHidden)[function]HouseExteriorUIC_HouseExterior.SetHouseExteriorSize(size, attachedDecorAction)[function]HouseExteriorUIC_HouseExterior.SetHouseExteriorType(houseExteriorTypeID, attachedDecorAction)[function]HouseExteriorUIC_Housing.AcceptNeighborhoodOwnership()[function]HousingUIC_Housing.CanEditCharter() : canEditCharter[function]HousingUIC_Housing.CanTakeReportScreenshot(plotIndex) : reason[function]HousingUIC_Housing.CreateGuildNeighborhood(neighborhoodName)[function]HousingUIC_Housing.CreateNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.DeclineNeighborhoodOwnership()[function]HousingUIC_Housing.DoesFactionMatchNeighborhood(neighborhoodGUID) : factionMatches[function]HousingUIC_Housing.EditNeighborhoodCharter(neighborhoodName)[function]HousingUIC_Housing.GetCurrentHouseInfo() : houseInfo[function]HousingUIC_Housing.GetCurrentHouseLevelFavor(houseGuid)[function]HousingUIC_Housing.GetCurrentHouseRefundAmount() : refundAmount[function]HousingUIC_Housing.GetCurrentNeighborhoodGUID() : neighborhoodGUID[function]HousingUIC_Housing.GetHouseLevelFavorForLevel(level) : houseFavor[function]HousingUIC_Housing.GetHouseLevelRewardsForLevel(level)[function]HousingUIC_Housing.GetHousingAccessFlags() : accessFlags[function]HousingUIC_Housing.GetMaxHouseLevel() : level[function]HousingUIC_Housing.GetNeighborhoodTextureSuffix(neighborhoodGUID) : neighborhoodTextureSuffix[function]HousingUIC_Housing.GetOthersOwnedHouses(playerGUID?, bnetID?, isInPlayersGuild)[function]HousingUIC_Housing.GetPlayerOwnedHouses()[function]HousingUIC_Housing.GetTrackedHouseGuid() : trackedHouse[function]HousingUIC_Housing.GetUIMapIDForNeighborhood(neighborhoodGuid) : uiMapID[function]HousingUIC_Housing.GetVisitCooldownInfo() : spellCooldownInfo[function]HousingUIC_Housing.HasHousingExpansionAccess() : hasAccess[function]HousingUIC_Housing.HouseFinderDeclineNeighborhoodInvitation()[function]HousingUIC_Housing.HouseFinderIgnoreNeighborhood(neighborhoodGuid)[function]HousingUIC_Housing.HouseFinderRequestNeighborhoods()[function]HousingUIC_Housing.HouseFinderRequestReservationAndPort(neighborhoodGuid, plotID)[function]HousingUIC_Housing.IsHousingMarketCartFullRemoveEnabled() : isHousingMarketCartFullRemoveEnabled[function]HousingUIC_Housing.IsHousingMarketEnabled() : isHousingMarketEnabled[function]HousingUIC_Housing.IsHousingMarketShopEnabled() : isHousingMarketShopEnabled[function]HousingUIC_Housing.IsHousingServiceEnabled() : isAvailable[function]HousingUIC_Housing.IsInsideHouse() : isInside[function]HousingUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.