~/forever/addon-api
Addon API
C_HouseExterior.GetCurrentHouseExteriorSize() : houseExteriorSizeC_HouseExterior.GetCurrentHouseExteriorType() : houseExteriorTypeID, houseExteriorTypeNameC_HouseExterior.GetHouseExteriorSizeOptions() : optionsC_HouseExterior.GetHouseExteriorTypeOptions() : optionsC_HouseExterior.GetSelectedFixturePointInfo() : fixturePointInfoC_HouseExterior.HasHoveredFixture() : anyHoveredFixtureC_HouseExterior.HasSelectedFixturePoint() : anySelectedFixturePointC_HouseExterior.IsAnyDecorAttachedToCoreFixture(coreFixtureType) : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToDoor() : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToHouseExterior() : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToSelectedFixturePoint() : anyAttachedDecorC_HouseExterior.IsExteriorDecorHidden() : decorHiddenC_HouseExterior.RemoveFixtureFromSelectedPoint(attachedDecorAction)C_HouseExterior.SelectCoreFixtureOption(fixtureID, attachedDecorAction)C_HouseExterior.SelectFixtureOption(fixtureID, attachedDecorAction)C_HouseExterior.SetExteriorDecorHidden(decorHidden)C_HouseExterior.SetHouseExteriorSize(size, attachedDecorAction)C_HouseExterior.SetHouseExteriorType(houseExteriorTypeID, attachedDecorAction)C_Housing.AcceptNeighborhoodOwnership()C_Housing.CanEditCharter() : canEditCharterC_Housing.CanTakeReportScreenshot(plotIndex) : reasonC_Housing.CreateGuildNeighborhood(neighborhoodName)C_Housing.CreateNeighborhoodCharter(neighborhoodName)C_Housing.DeclineNeighborhoodOwnership()C_Housing.DoesFactionMatchNeighborhood(neighborhoodGUID) : factionMatchesC_Housing.EditNeighborhoodCharter(neighborhoodName)C_Housing.GetCurrentHouseInfo() : houseInfoC_Housing.GetCurrentHouseLevelFavor(houseGuid)C_Housing.GetCurrentHouseRefundAmount() : refundAmountC_Housing.GetCurrentNeighborhoodGUID() : neighborhoodGUIDC_Housing.GetHouseLevelFavorForLevel(level) : houseFavorC_Housing.GetHouseLevelRewardsForLevel(level)C_Housing.GetHousingAccessFlags() : accessFlagsC_Housing.GetMaxHouseLevel() : levelC_Housing.GetNeighborhoodTextureSuffix(neighborhoodGUID) : neighborhoodTextureSuffixC_Housing.GetOthersOwnedHouses(playerGUID?, bnetID?, isInPlayersGuild)C_Housing.GetPlayerOwnedHouses()C_Housing.GetTrackedHouseGuid() : trackedHouseC_Housing.GetUIMapIDForNeighborhood(neighborhoodGuid) : uiMapIDC_Housing.GetVisitCooldownInfo() : spellCooldownInfoC_Housing.HasHousingExpansionAccess() : hasAccessC_Housing.HouseFinderDeclineNeighborhoodInvitation()C_Housing.HouseFinderIgnoreNeighborhood(neighborhoodGuid)C_Housing.HouseFinderRequestNeighborhoods()C_Housing.HouseFinderRequestReservationAndPort(neighborhoodGuid, plotID)C_Housing.IsHousingMarketCartFullRemoveEnabled() : isHousingMarketCartFullRemoveEnabledC_Housing.IsHousingMarketEnabled() : isHousingMarketEnabledC_Housing.IsHousingMarketShopEnabled() : isHousingMarketShopEnabledC_Housing.IsHousingServiceEnabled() : isAvailableC_Housing.IsInsideHouse() : isInsideDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.