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Addon API

6,329 entries
C_GameRules.GetGameRuleAsFloat(gameRule, decimalPlaces) : value[function]GameRulesC_GameRules.GetGameRuleAsFrameStrata(gameRule) : frameStrata[function]GameRulesC_GameRules.GetNumDisplayedGameModes() : numDisplayedGameModes[function]GameRulesC_GameRules.IsCharacterlessLoginActive() : active[function]GameRulesC_GameRules.IsClassAllowedForGameMode(classID) : valid[function]GameRulesC_GameRules.IsGameModeEnabled(gameModeRecordID) : enabled[function]GameRulesC_GameRules.IsGameRuleActive(gameRule) : isActive[function]GameRulesC_GameRules.IsHardcoreActive() : active[function]GameRulesC_GameRules.IsMultiActionBarVisibilityForced() : valid[function]GameRulesC_GameRules.IsPersonalResourceDisplayEnabled() : isPersonalResourceDisplayEnabled[function]GameRulesC_GameRules.IsPlunderstorm() : active[function]GameRulesC_GameRules.IsSDHDToggleEnabled() : isEnabled[function]GameRulesC_GameRules.IsSelfFoundAllowed() : active[function]GameRulesC_GameRules.IsStandard() : active[function]GameRulesC_GameRules.IsWoWHack() : active[function]GameRulesC_GameRules.SetForeverExperiencePresetPostLogin(preset)[function]GameRulesC_GameRules.SetForeverExperiencePresetPreLogin(preset)[function]GameRulesC_GameRules.SetSDHDToggleValue(setToSD, usageLocation)[function]GameRulesC_GamepadTargeting.Disable() : targetAlreadySelected[function]GamepadTargetingManagerC_GamepadTargeting.Enable()[function]GamepadTargetingManagerC_GamepadTargeting.SetFilter(filter)[function]GamepadTargetingManagerC_GamepadUI.GetFirstGamepadActionBarStorageSlotIndexForActiveStance() : activeStanceFirstGamepadStorageSlotIndex[function]GamepadUIC_GamepadUI.GetFirstGamepadActionStorageSlotIndex() : firstGamepadActionStorageSlotIndex[function]GamepadUIC_GamepadUI.GetFirstGamepadPetActionStorageSlotIndex() : firstGamepadPetActionStorageSlotID[function]GamepadUIC_GamepadUI.IsValidGamepadActionStorageSlotIndex(gamepadActionStorageSlotIndex) : isValid[function]GamepadUIC_GamepadUI.IsValidGamepadPossessBarStorageSlotIndex(gamepadPossessBarStorageSlotIndex) : isValid[function]GamepadUIC_Garrison.AddFollowerToMission(missionID, followerID, boardIndex?) : followerAdded[function]GarrisonInfoC_Garrison.GetAutoCombatDamageClassValues() : damageClassStrings[function]GarrisonInfoC_Garrison.GetAutoMissionBoardState(missionID) : targetInfo[function]GarrisonInfoC_Garrison.GetAutoMissionEnvironmentEffect(missionID) : autoMissionEnvEffect[function]GarrisonInfoC_Garrison.GetAutoMissionTargetingInfo(missionID, followerID, casterBoardIndex) : targetInfo[function]GarrisonInfoC_Garrison.GetAutoMissionTargetingInfoForSpell(missionID, autoCombatSpellID, casterBoardIndex) : targetInfo[function]GarrisonInfoC_Garrison.GetAutoTroops(followerType) : autoTroopInfo[function]GarrisonInfoC_Garrison.GetCombatLogSpellInfo(autoCombatSpellID) : spellInfo[function]GarrisonInfoC_Garrison.GetCurrentCypherEquipmentLevel() : equipmentLevel[function]GarrisonInfoC_Garrison.GetCurrentGarrTalentTreeFriendshipFactionID() : currentGarrTalentTreeFriendshipFactionID[function]GarrisonInfoC_Garrison.GetCurrentGarrTalentTreeID() : currentGarrTalentTreeID[function]GarrisonInfoC_Garrison.GetCyphersToNextEquipmentLevel() : cyphersToNext[function]GarrisonInfoC_Garrison.GetFollowerAutoCombatSpells(garrFollowerID, followerLevel) : autoCombatSpells, autoCombatAutoAttack[function]GarrisonInfoC_Garrison.GetFollowerAutoCombatStats(garrFollowerID) : autoCombatInfo[function]GarrisonInfoC_Garrison.GetFollowerMissionCompleteInfo(followerID) : followerMissionCompleteInfo[function]GarrisonInfoC_Garrison.GetGarrisonPlotsInstancesForMap(uiMapID) : garrisonPlotInstances[function]GarrisonInfoC_Garrison.GetGarrisonTalentTreeCurrencyTypes(garrTalentTreeID) : garrTalentTreeCurrencyType[function]GarrisonInfoC_Garrison.GetGarrisonTalentTreeType(garrTalentTreeID) : garrTalentTreeType[function]GarrisonInfoC_Garrison.GetMaxCypherEquipmentLevel() : maxEquipmentLevel[function]GarrisonInfoC_Garrison.GetMissionCompleteEncounters(missionID) : encounters[function]GarrisonInfoC_Garrison.GetMissionDeploymentInfo(missionID) : missionDeploymentInfo[function]GarrisonInfoC_Garrison.GetMissionEncounterIconInfo(missionID) : missionEncounterIconInfo[function]GarrisonInfoC_Garrison.GetTalentInfo(talentID) : info[function]GarrisonInfoC_Garrison.GetTalentPointsSpentInTalentTree(garrTalentTreeID) : talentPoints[function]GarrisonInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.