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Addon API

6,329 entries
C_EncounterTimeline.GetTrackInfo(track) : trackInfo[function]EncounterTimelineC_EncounterTimeline.GetTrackList() : tracks[function]EncounterTimelineC_EncounterTimeline.GetTrackMaxEventDuration(track) : maxEventDuration[function]EncounterTimelineC_EncounterTimeline.GetTrackType(track) : trackType[function]EncounterTimelineC_EncounterTimeline.GetViewType() : viewType[function]EncounterTimelineC_EncounterTimeline.HasActiveEvents() : hasActiveEvents[function]EncounterTimelineC_EncounterTimeline.HasAnyEvents() : hasAnyEvents[function]EncounterTimelineC_EncounterTimeline.HasPausedEvents() : hasPausedEvents[function]EncounterTimelineC_EncounterTimeline.HasVisibleEvents() : hasVisibleEvents[function]EncounterTimelineC_EncounterTimeline.IsEventBlocked(eventID) : blocked[function]EncounterTimelineC_EncounterTimeline.IsFeatureAvailable() : isAvailable[function]EncounterTimelineC_EncounterTimeline.IsFeatureEnabled() : isAvailableAndEnabled[function]EncounterTimelineC_EncounterTimeline.PauseScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.ResumeScriptEvent(eventID)[function]EncounterTimelineC_EncounterTimeline.SetEventIconTextures(eventID, includeIcons, textures)[function]EncounterTimelineC_EncounterTimeline.SetViewType(viewType)[function]EncounterTimelineC_EncounterWarnings.GetColorForSeverity(severity) : color[function]EncounterWarningsC_EncounterWarnings.GetEditModeWarningInfo(severity) : warningInfo[function]EncounterWarningsC_EncounterWarnings.GetPlayCustomSoundsWhenHidden() : play[function]EncounterWarningsC_EncounterWarnings.GetSoundKitForSeverity(severity) : soundKitID[function]EncounterWarningsC_EncounterWarnings.GetWarningsShown() : shown[function]EncounterWarningsC_EncounterWarnings.IsFeatureAvailable() : isAvailable[function]EncounterWarningsC_EncounterWarnings.IsFeatureEnabled() : isAvailableAndEnabled[function]EncounterWarningsC_EncounterWarnings.PlaySound(severity) : soundHandle[function]EncounterWarningsC_EncounterWarnings.SetPlayCustomSoundsWhenHidden(play)[function]EncounterWarningsC_EncounterWarnings.SetWarningsShown(shown)[function]EncounterWarningsC_EndOfMatchUI.GetEndOfMatchDetails() : matchDetails[function]EndOfMatchUIC_EquipmentSet.AssignSpecToEquipmentSet(equipmentSetID, specIndex)[function]EquipmentSetC_EquipmentSet.CanUseEquipmentSets() : canUseEquipmentSets[function]EquipmentSetC_EquipmentSet.ClearIgnoredSlotsForSave()[function]EquipmentSetC_EquipmentSet.CreateEquipmentSet(equipmentSetName, icon?)[function]EquipmentSetC_EquipmentSet.DeleteEquipmentSet(equipmentSetID)[function]EquipmentSetC_EquipmentSet.EquipmentSetContainsLockedItems(equipmentSetID) : hasLockedItems[function]EquipmentSetC_EquipmentSet.GetEquipmentSetAssignedSpec(equipmentSetID) : specIndex[function]EquipmentSetC_EquipmentSet.GetEquipmentSetForSpec(specIndex) : equipmentSetID[function]EquipmentSetC_EquipmentSet.GetEquipmentSetID(equipmentSetName) : equipmentSetID[function]EquipmentSetC_EquipmentSet.GetEquipmentSetIDs() : equipmentSetIDs[function]EquipmentSetC_EquipmentSet.GetEquipmentSetInfo(equipmentSetID) : name, iconFileID, setID, isEquipped, numItems, numEquipped, numInInventory, numLost, numIgnored[function]EquipmentSetC_EquipmentSet.GetIgnoredSlots(equipmentSetID) : slotIgnored[function]EquipmentSetC_EquipmentSet.GetItemIDs(equipmentSetID) : itemIDs[function]EquipmentSetC_EquipmentSet.GetItemLocations(equipmentSetID) : locations[function]EquipmentSetC_EquipmentSet.GetNumEquipmentSets() : numEquipmentSets[function]EquipmentSetC_EquipmentSet.IgnoreSlotForSave(slot)[function]EquipmentSetC_EquipmentSet.IsSlotIgnoredForSave(slot) : isSlotIgnored[function]EquipmentSetC_EquipmentSet.ModifyEquipmentSet(equipmentSetID, newName, newIcon?)[function]EquipmentSetC_EquipmentSet.PickupEquipmentSet(equipmentSetID)[function]EquipmentSetC_EquipmentSet.SaveEquipmentSet(equipmentSetID, icon?)[function]EquipmentSetC_EquipmentSet.UnassignEquipmentSetSpec(equipmentSetID)[function]EquipmentSetC_EquipmentSet.UnignoreSlotForSave(slot)[function]EquipmentSetC_EquipmentSet.UseEquipmentSet(equipmentSetID) : setWasEquipped[function]EquipmentSet

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.