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Addon API

6,329 entries
SetTimerDuration(duration, interpolation, direction)[function]SimpleStatusBarAPISetToAlpha(normalizedAlpha)[function]SimpleAnimAlphaAPISetToDefaults()[function]UnitHealPredictionCalculatorAPISetToFinalAlpha(setToFinalAlpha)[function]SimpleAnimGroupAPISetToPercent(percent)[function]SimpleAnimRadialProgressAPISetToTargetValue()[function]SimpleStatusBarAPISetToplevel(topLevel)[function]SimpleFrameAPISetTransform(translation?, rotation?, scale?)[function]SimpleModelAPISetType(type)[function]LuaCurveObjectBaseAPISetUIVisibility(visible)[function]GameUISetUiMapID(mapID)[function]FrameAPIUnitPositionFrameSetUncollected(isActive)[function]HousingCatalogSearcherAPISetUnit(unit, blend, useNativeForm?) : success[function]FrameAPICharacterModelBaseSetUnitColor(unit, colorR, colorG, colorB, colorA)[function]FrameAPIUnitPositionFrameSetUnitCursorTexture(textureObject, unit, style?, includeLowPriority?, preferGamepadIcon?) : hasCursor[function]UnitSetUpdateCallback(cb)[function]HousingLayoutPinFrameAPISetUpdateInterval(updateInterval)[function]DurationTextBindingObjectAPISetUseAuraDisplayTime(useAuraDisplayTime)[function]FrameAPICooldownSetUseCenterForOrigin(x, y, z)[function]FrameAPIModelSceneFrameActorBaseSetUseCircularEdge(useCircularEdge)[function]FrameAPICooldownSetUseGBuffer(useGBuffer)[function]SimpleModelAPISetUseTransmogChoices(use)[function]FrameAPIModelSceneFrameActorSetUseTransmogSkin(use)[function]FrameAPIModelSceneFrameActorSetUserPlaced(userPlaced)[function]SimpleFrameAPISetUsingParentLevel(usingParentLevel)[function]SimpleFrameAPISetUsingSoftCursor(usingSoftCursor)[function]MinimapFrameAPISetValue(value, interpolation)[function]SimpleStatusBarAPISetValueStep(valueStep)[function]SimpleSliderAPISetVertTile(tiling)[function]SimpleTextureBaseAPISetVertexColor(colorR, colorG, colorB, a?)[function]SimpleRegionAPISetVertexColorFromBoolean(value, colorIfTrue, colorIfFalse)[function]SimpleRegionAPISetVertexOffset(vertexIndex, offsetX, offsetY)[function]SimpleTextureBaseAPISetVerticalScroll(offset)[function]SimpleScrollFrameAPISetViewInsets(left, right, top, bottom)[function]SimpleModelAPISetViewTranslation(x, y)[function]SimpleModelAPISetVisibleTextByteLimit(maxVisibleBytes)[function]SimpleEditBoxAPISetWidth(width)[function]SimpleScriptRegionResizingAPISetWindow(window?)[function]SimpleFrameAPISetWordWrap(wrap)[function]SimpleFontStringAPISetYaw(yaw)[function]FrameAPIModelSceneFrameActorBaseSetZeroDurationText(text?)[function]DurationTextBindingObjectAPISetZoom(zoom)[function]SimpleBrowserAPIShouldButtonPassThrough(button) : shouldPassThrough[function]SimpleScriptRegionAPIShouldDisplayRaidRolesInSocialFrame() : result[function]PlayerScriptShouldDisplayStoryModeTooltipInSocialFrame() : result[function]PlayerScriptShouldShowExpansionUpgradeBanner() : showUpgradeBanner[function]ExpansionShouldShowIslandsWeeklyPOI() : result[function]PlayerScriptShouldShowSpecialSplashScreen() : result[function]PlayerScriptShow()[function]SimpleScriptRegionAPIShowCloak(show)[function]PlayerScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.