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Addon API

6,329 entries
SetSpellVisualKit(spellVisualKitID, oneShot)[function]FrameAPIModelSceneFrameActorBaseSetSpriteSheetCell(cell, numRows, numColumns, cellWidth?, cellHeight?)[function]SimpleTextureBaseAPISetStackingBoundsFrame(frame)[function]FrameAPINamePlateSetStartColor(color)[function]SimpleAnimVertexColorAPISetStartDelay(delaySec, recomputeGroupDuration)[function]SimpleAnimAPISetStartPoint(relativePoint, relativeTo, offsetX, offsetY)[function]SimpleLineAPISetStatusBarColor(colorR, colorG, colorB, a?)[function]SimpleStatusBarAPISetStatusBarDesaturated(desaturated)[function]SimpleStatusBarAPISetStatusBarDesaturation(desaturation)[function]SimpleStatusBarAPISetStatusBarTexture(asset) : success[function]SimpleStatusBarAPISetStepsPerPage(stepsPerPage)[function]SimpleSliderAPISetStoredOnly(isActive)[function]HousingCatalogSearcherAPISetStripIntervalWhitespace(strip)[function]SecondsFormatterAPISetSwipeColor(colorR, colorG, colorB, a?)[function]FrameAPICooldownSetSwipeTexture(texture?, colorR, colorG, colorB, colorA)[function]FrameAPICooldownSetTarget(target) : success[function]SimpleAnimAPISetTargetDistance(scale)[function]FrameAPICinematicModelSetTargetKey(key) : success[function]SimpleAnimAPISetTargetName(name) : success[function]SimpleAnimAPISetTargetParent() : success[function]SimpleAnimAPISetTaskBlobInsideAlpha(alpha)[function]MinimapFrameAPISetTaskBlobInsideTexture(asset)[function]MinimapFrameAPISetTaskBlobOutsideAlpha(alpha)[function]MinimapFrameAPISetTaskBlobOutsideTexture(asset)[function]MinimapFrameAPISetTaskBlobRingAlpha(alpha)[function]MinimapFrameAPISetTaskBlobRingScalar(scalar)[function]MinimapFrameAPISetTaskBlobRingTexture(asset)[function]MinimapFrameAPISetTaxiBenchmarkMode(enable)[function]PlayerScriptSetTexCoord(left, right, bottom, top)[function]SimpleTextureBaseAPISetTexCoordRange(low, high)[function]FrameAPICooldownSetTexelSnappingBias(bias)[function]SimpleTextureBaseAPISetText(text, ignoreMarkup)[function]SimpleHTMLAPISetTextColor(colorR, colorG, colorB, a?)[function]SimpleMessageFrameAPISetTextColorCurve(curve, property)[function]DurationTextBindingObjectAPISetTextFormat(formatString, components)[function]DurationTextBindingObjectAPISetTextHeight(height)[function]SimpleFontStringAPISetTextInsets(left, right, top, bottom)[function]SimpleEditBoxAPISetTextScale(textScale)[function]SimpleFontStringAPISetTextToFit(text)[function]SimpleFontStringAPISetTexture(textureAsset?, wrapModeHorizontal?, wrapModeVertical?, filterMode?) : success[function]SimpleTextureBaseAPISetTextureSliceMargins(left, top, right, bottom)[function]SimpleTextureBaseAPISetTextureSliceMode(sliceMode)[function]SimpleTextureBaseAPISetThickness(thickness)[function]SimpleLineAPISetThumbTexture(asset)[function]SimpleSliderAPISetTime(time)[function]LuaDurationManualClockAPISetTimeFromEnd(endTime, duration, modRate)[function]LuaDurationObjectAPISetTimeFromStart(startTime, duration, modRate)[function]LuaDurationObjectAPISetTimeModifier(modifier)[function]DurationTextBindingObjectAPISetTimeSpan(startTime, endTime)[function]LuaDurationObjectAPISetTimeVisible(timeVisibleSeconds)[function]SimpleMessageFrameAPI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.