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Addon API

6,329 entries
SetMovable(movable)[function]SimpleFrameAPISetMultiLine(multiline)[function]SimpleEditBoxAPISetNonSpaceWrap(wrap)[function]SimpleFontStringAPISetNormalAtlas(atlas)[function]SimpleButtonAPISetNormalFontObject(font)[function]SimpleButtonAPISetNormalTexture(asset)[function]SimpleButtonAPISetNumSplinePoints(numSplinePoints)[function]FrameAPIBlobSetNumber(number)[function]SimpleEditBoxAPISetNumeric(isNumeric)[function]SimpleEditBoxAPISetNumericFullRange(isNumeric)[function]SimpleEditBoxAPISetObeyHideInTransmogFlag(obey)[function]FrameAPIModelSceneFrameActorSetObeyStepOnDrag(obeyStepOnDrag)[function]SimpleSliderAPISetOffset(offsetX, offsetY)[function]SimpleControlPointAPISetOnUpdateMode(onUpdateMode)[function]SimpleFrameAPISetOrder(order)[function]SimpleControlPointAPISetOrientation(orientation)[function]SimpleStatusBarAPISetOrigin(point, originX, originY)[function]SimpleAnimScaleAPISetPadding(right, bottom, left?, top?)[function]FrameAPITooltipSetPanDistance(scale)[function]FrameAPICinematicModelSetParent(parent?)[function]SimpleScriptRegionAPISetParentKey(parentKey, clearOtherKeys)[function]SimpleObjectAPISetParticleOverrideScale(scale?)[function]FrameAPIModelSceneFrameActorBaseSetParticlesEnabled(enabled)[function]SimpleModelAPISetPassThroughButtons(buttons)[function]SimpleScriptRegionAPISetPassword(isPassword)[function]SimpleEditBoxAPISetPaused(paused)[function]SimpleModelAPISetPitch(pitch)[function]SimpleModelAPISetPlayerModelFromGlues(characterIndex?, sheatheWeapons, autoDress, hideWeapons, usePlayerNativeForm, customRaceID?) : success[function]FrameAPIModelSceneFrameActorBaseSetPlayerPingScale(scale)[function]FrameAPIUnitPositionFrameSetPlayerPingTexture(textureType, asset, width, height)[function]FrameAPIUnitPositionFrameSetPlaying(play)[function]SimpleAnimGroupAPISetPoint(point, relativeTo, relativePoint, offsetX, offsetY)[function]SimpleScriptRegionResizingAPISetPoints(point)[function]LuaCurveObjectAPISetPointsOffset(x, y)[function]SimpleScriptRegionResizingAPISetPortraitTexture(textureObject, unitToken, disableMasking)[function]UnitSetPortraitTextureFromCreatureDisplayID(textureObject, creatureDisplayID)[function]UnitSetPortraitZoom(zoom)[function]FrameAPICharacterModelBaseSetPosition(positionX, positionY, positionZ)[function]SimpleModelAPISetPredictedValues(predictedValues)[function]UnitHealPredictionCalculatorAPISetPreferModelCollisionBounds(preferCollisionBounds)[function]FrameAPIModelSceneFrameActorBaseSetPreferredGamepadInteractTarget(unit?)[function]TargetScriptSetPropagateKeyboardInput(propagate)[function]SimpleFrameAPISetPropagateMouseClicks(propagate)[function]SimpleScriptRegionAPISetPropagateMouseMotion(propagate)[function]SimpleScriptRegionAPISetPushedAtlas(atlas)[function]SimpleButtonAPISetPushedTextOffset(offsetX, offsetY)[function]SimpleButtonAPISetPushedTexture(asset)[function]SimpleButtonAPISetQuestBlobInsideAlpha(alpha)[function]MinimapFrameAPISetQuestBlobInsideTexture(asset)[function]MinimapFrameAPISetQuestBlobOutsideAlpha(alpha)[function]MinimapFrameAPI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.