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Addon API

6,329 entries
SetFogNear(fogNear)[function]SimpleModelAPISetFogOfWarBackgroundAtlas(atlas)[function]FrameAPIFogOfWarFrameSetFogOfWarBackgroundTexture(asset, horizontalTile, verticalTile)[function]FrameAPIFogOfWarFrameSetFogOfWarMaskAtlas(atlas)[function]FrameAPIFogOfWarFrameSetFogOfWarMaskTexture(asset)[function]FrameAPIFogOfWarFrameSetFont(fontFile, height, flags)[function]SimpleMessageFrameAPISetFontHeight(height)[function]SimpleFontStringAPISetFontObject(font)[function]SimpleMessageFrameAPISetFontString(fontString)[function]SimpleButtonAPISetForbidden()[function]SimpleFrameScriptObjectAPISetFormattedText(text)[function]SimpleFontStringAPISetFormatter(formatter)[function]DurationTextBindingObjectAPISetFrameLevel(frameLevel)[function]SimpleFrameAPISetFrameStrata(strata)[function]SimpleFrameAPISetFromAlpha(normalizedAlpha)[function]SimpleAnimAlphaAPISetFromPercent(percent)[function]SimpleAnimRadialProgressAPISetFrontEndLobbyModelFromDefaultCharacterDisplay(characterIndex) : success[function]FrameAPIModelSceneFrameActorSetGlow(glow)[function]SimpleModelAPISetGradient(orientation, minColor, maxColor)[function]SimpleTextureBaseAPISetGradientMask(grad0, grad1, grad2, grad3)[function]SimpleModelAPISetGradientMaskWithDyes(grad0DyeColorID?, grad1DyeColorID?, grad2DyeColorID?)[function]FrameAPIModelSceneFrameActorBaseSetHealAbsorbClampMode(healAbsorbClampMode)[function]UnitHealPredictionCalculatorAPISetHealAbsorbMode(healAbsorbMode)[function]UnitHealPredictionCalculatorAPISetHeight(height)[function]SimpleScriptRegionResizingAPISetHeightFactor(factor)[function]FrameAPICinematicModelSetHideCountdownNumbers(hideNumbers)[function]FrameAPICooldownSetHighlightAtlas(atlas, blendMode?)[function]SimpleButtonAPISetHighlightColor(colorR, colorG, colorB, a?)[function]SimpleEditBoxAPISetHighlightFontObject(font)[function]SimpleButtonAPISetHighlightLocked(locked)[function]SimpleFrameAPISetHighlightTexture(asset, blendMode?)[function]SimpleButtonAPISetHistoryLines(numHistoryLines)[function]SimpleEditBoxAPISetHitRectInsets(left, right, top, bottom)[function]SimpleFrameAPISetHitRectThickness(thickness)[function]SimpleLineAPISetHitTestPoints(anchors)[function]FrameAPINamePlateSetHorizTile(tiling)[function]SimpleTextureBaseAPISetHorizontalScroll(offset)[function]SimpleScrollFrameAPISetHyperlinkFormat(format)[function]SimpleHTMLAPISetHyperlinkPropagateToParent(canPropagate)[function]SimpleFrameAPISetHyperlinksEnabled(enabled)[function]SimpleFrameAPISetID(id)[function]SimpleFrameAPISetIconScale(scale)[function]MinimapFrameAPISetIgnoreParentAlpha(ignore)[function]SimpleRegionAPISetIgnoreParentScale(ignore)[function]SimpleRegionAPISetIgnoringChildrenForBounds(ignore)[function]SimpleFrameAPISetInWorldUIVisibility(visible)[function]GameUISetIncomingHealClampMode(incomingHealClampMode)[function]UnitHealPredictionCalculatorAPISetIncomingHealOverflowPercent(incomingHealOverflowPercent)[function]UnitHealPredictionCalculatorAPISetIndentedWordWrap(wordWrap)[function]SimpleMessageFrameAPISetInsertMode(mode)[function]SimpleMessageFrameAPI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.