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Addon API

6,329 entries
SetChildKey(childKey) : success[function]SimpleAnimAPISetClampRectInsets(left, right, top, bottom)[function]SimpleFrameAPISetClampedToScreen(clampedToScreen)[function]SimpleFrameAPISetClipsChildren(clipsChildren)[function]SimpleFrameAPISetClock(clock?)[function]LuaDurationObjectAPISetCollapsesLayout(collapsesLayout)[function]SimpleScriptRegionAPISetCollected(isActive)[function]HousingCatalogSearcherAPISetColorAlpha(alpha)[function]SimpleColorSelectAPISetColorAlphaTexture(texture)[function]SimpleColorSelectAPISetColorAlphaThumbTexture(texture)[function]SimpleColorSelectAPISetColorFill(colorR, colorG, colorB, a?)[function]SimpleStatusBarAPISetColorHSV(hsvX, hsvY, hsvZ)[function]SimpleColorSelectAPISetColorRGB(rgbR, rgbG, rgbB)[function]SimpleColorSelectAPISetColorTexture(colorR, colorG, colorB, a?)[function]SimpleTextureBaseAPISetColorValueTexture(texture)[function]SimpleColorSelectAPISetColorValueThumbTexture(texture)[function]SimpleColorSelectAPISetColorWheelTexture(texture)[function]SimpleColorSelectAPISetColorWheelThumbTexture(texture)[function]SimpleColorSelectAPISetConsoleKey(keystring)[function]ConsoleSetConvertToLower(convert)[function]SecondsFormatterAPISetCooldown(start, duration, modRate)[function]FrameAPICooldownSetCooldownDuration(duration, modRate)[function]FrameAPICooldownSetCooldownFromDurationObject(duration, clearIfZero)[function]FrameAPICooldownSetCooldownFromExpirationTime(expirationTime, duration, modRate)[function]FrameAPICooldownSetCooldownUNIX(start, duration, modRate)[function]FrameAPICooldownSetCountInvisibleLetters(countInvisibleLetters)[function]SimpleEditBoxAPISetCountdownAbbrevThreshold(seconds)[function]FrameAPICooldownSetCountdownFont(fontName)[function]FrameAPICooldownSetCountdownFormatter(formatter?)[function]FrameAPICooldownSetCountdownMillisecondsThreshold(seconds)[function]FrameAPICooldownSetCreature(creatureID, displayID)[function]FrameAPICharacterModelBaseSetCreatureData(creatureID)[function]FrameAPICinematicModelSetCurrentTitle(titleMaskID)[function]TitleSetCursor(name?) : result[function]GameCursorSetCursorByMode(mode) : result[function]GameCursorSetCursorHoveredItem(item)[function]GameCursorSetCursorHoveredItemTradeItem(enabled)[function]GameCursorSetCursorPosition(cursorPosition)[function]SimpleEditBoxAPISetCursorVirtualItem(itemInfo, cursorType)[function]GameCursorSetCurveType(curveType)[function]SimpleAnimPathAPISetCustomCamera(cameraIndex)[function]SimpleModelAPISetCustomizableOnly(isActive)[function]HousingCatalogSearcherAPISetDamageAbsorbClampMode(damageAbsorbClampMode)[function]UnitHealPredictionCalculatorAPISetDefaultAbbreviation(abbreviation)[function]SecondsFormatterAPISetDegrees(angle)[function]SimpleAnimRotationAPISetDesaturateEmbeddedTextures(desaturate)[function]SimpleFontStringAPISetDesaturated(desaturated)[function]SimpleTextureBaseAPISetDesaturation(desaturation)[function]SimpleTextureBaseAPISetDesiredUnitCount(count)[function]SecondsFormatterAPISetDesiredUnitCountCurve(curve)[function]SecondsFormatterAPI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.