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Addon API

6,329 entries
OpenCheckout(checkoutID) : wasOpened[function]FrameAPISimpleCheckoutOpenExternalLink()[function]SimpleBrowserAPIOpenTicket(index)[function]SimpleBrowserAPIOpeningCinematic()[function]CinematicOutageDetected()[function]BNetOutageParseCurrency(text) : result[function]LuaLocaleContextAPIParseNumber(text, style) : result[function]LuaLocaleContextAPIPartialPlayTime() : result[function]PlayerScriptPause()[function]SimpleAnimGroupAPIPickupPlayerMoney(amount)[function]GameCursorPingLocation(locationX, locationY)[function]MinimapFrameAPIPlaceRaidMarker(index, token?)[function]RaidMarkersPlatformIsHandheld() : isHandheld[function]ClientPlay(reverse, offset)[function]SimpleAnimGroupAPIPlayAnimKit(animKit, loop)[function]FrameAPICharacterModelBasePlayAnimationKit(animationKit, isLooping)[function]FrameAPIModelSceneFrameActorBasePlayerCanTeleport() : result[function]PlayerScriptPlayerEffectiveAttackPower() : mainHandAttackPower, offHandAttackPower, rangedAttackPower, baseAttackPower, baseRangedAttackPower[function]PlayerScriptPlayerGetTimerunningSeasonID() : timerunningSeasonID[function]PlayerScriptPlayerIsInCombat() : playerIsInCombat[function]PlayerScriptPlayerIsPVPInactive(unit) : result[function]UnitPlayerIsSpellTarget(unit) : result[function]UnitPlayerIsTimerunning() : playerIsTimerunning[function]PlayerScriptPlayerVehicleHasComboPoints() : vehicleHasComboPoints[function]UnitPortGraveyard()[function]PlayerScriptPreloadMovie(movieId)[function]MovieProject3DPointTo2D(pointX, pointY, pointZ) : point2DX, point2DY, depth[function]FrameAPIModelSceneFrameQuit()[function]ConnectionScriptRaise()[function]SimpleFrameAPIRandomRoll(min, max)[function]PlayerScriptReagentsFromBankAllowed() : allowed[function]PlayerScriptRefreshCamera()[function]FrameAPICinematicModelRefreshUnit()[function]FrameAPICharacterModelBaseRegionalUniqueNamesEnabled() : result[function]UnitRegisterAllEvents()[function]SimpleFrameAPIRegisterEvent(eventName) : registered[function]SimpleFrameAPIRegisterEventCallback(eventName, cb) : registered[function]SimpleFrameAPIRegisterForClicks(buttons)[function]SimpleButtonAPIRegisterForDrag(buttons)[function]SimpleFrameAPIRegisterForMouse(buttons)[function]SimpleButtonAPIRegisterUnitEvent(eventName, units) : registered[function]SimpleFrameAPIRegisterUnitEventCallback(eventName, cb, units) : registered[function]SimpleFrameAPIReleaseFrontEndCharacterDisplays() : success[function]FrameAPIModelSceneFrameActorRemoveAnimations()[function]SimpleAnimGroupAPIRemoveMaskTexture(mask)[function]SimpleTextureAPIRemovePoint(index)[function]LuaCurveObjectAPIRemoveRaidTargets()[function]RaidMarkersRemoveRoleset(roleset)[function]SimpleFrameAPIReplaceIconTexture(asset)[function]SimpleModelAPIRepopMe()[function]PlayerScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.