>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

6,329 entries
GetPetSpellBonusDamage() : result[function]PlayerScriptGetPetSpellHitChanceModifier() : result[function]PlayerScriptGetPhysicalScreenSize() : sizeX, sizeY[function]ScreenGetPinType() : type[function]HousingLayoutPinFrameAPIGetPingPosition() : positionX, positionY[function]MinimapFrameAPIGetPitch() : pitch[function]SimpleModelAPIGetPlayerFacing() : result[function]PlayerScriptGetPlayerInfoByGUID(guid) : localizedClass, englishClass, localizedRace, englishRace, sex, name, realmName, level[function]PlayerScriptGetPlayerPingScale() : scale[function]FrameAPIUnitPositionFrameGetPoint(anchorIndex, resolveCollapsed) : point, relativeTo, relativePoint, offsetX, offsetY[function]SimpleScriptRegionResizingAPIGetPointByName(point, resolveCollapsed) : point, relativeTo, relativePoint, offsetX, offsetY[function]SimpleScriptRegionResizingAPIGetPointCount() : count[function]LuaCurveObjectAPIGetPoints() : point[function]LuaCurveObjectAPIGetPosition() : positionX, positionY, positionZ[function]SimpleModelAPIGetPowerRegen() : basePowerRegen, castingPowerRegen[function]PlayerScriptGetPowerRegenForPowerType(powerType) : basePowerRegen, castingPowerRegen[function]PlayerScriptGetPredictedValues() : predictedValues[function]UnitHealPredictionCalculatorAPIGetProgress() : progress[function]SimpleAnimGroupAPIGetPropagateKeyboardInput() : propagate[function]SimpleFrameAPIGetProtocolTypes() : protocolTypes[function]ConnectionScriptGetPushedTextOffset() : offsetX, offsetY[function]SimpleButtonAPIGetPushedTexture() : texture[function]SimpleButtonAPIGetPvpPowerDamage() : result[function]PlayerScriptGetPvpPowerHealing() : result[function]PlayerScriptGetRadialProgressBarEndOffset() : offset[function]SimpleTextureBaseAPIGetRadialProgressBarFeather() : feather[function]SimpleTextureBaseAPIGetRadialProgressBarPercent() : percent[function]SimpleTextureBaseAPIGetRadialProgressBarReverse() : reverse[function]SimpleTextureBaseAPIGetRadialProgressBarStartOffset() : offset[function]SimpleTextureBaseAPIGetRadians() : angle[function]SimpleAnimRotationAPIGetRaidDifficultyID() : result[function]InstanceGetRaidTargetIndex(target) : result[function]RaidMarkersGetRaisedFrameLevel() : frameLevel[function]SimpleFrameAPIGetRangedAttackPowerForStat(stat, value) : result[function]PlayerScriptGetRangedCritChance() : result[function]PlayerScriptGetRangedHaste() : result, quiverHaste[function]PlayerScriptGetRangedHitModifier() : result[function]PlayerScriptGetRealZoneText(mapID?) : text[function]ZoneScriptGetRealmID() : realmID[function]ConnectionScriptGetRealmName() : realmName[function]ConnectionScriptGetRect() : left, bottom, width, height[function]SimpleScriptRegionAPIGetRegionParent() : region[function]SimpleAnimAPIGetRegions() : regions[function]SimpleFrameAPIGetReleaseTimeRemaining() : result[function]PlayerScriptGetRemainingDuration(modifier) : remainingDuration[function]LuaDurationObjectAPIGetRemainingPercent(modifier) : remainingPercent[function]LuaDurationObjectAPIGetRenderMode() : renderMode[function]SimpleStatusBarAPIGetResSicknessDuration() : result[function]PlayerScriptGetResizeBounds() : minWidth, minHeight, maxWidth, maxHeight[function]SimpleFrameAPIGetRestState() : exhaustionID, name, factor[function]PlayerScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.